Chill guys. I was fully aware that a 2.2 chance was going to be unbalanced (so I upped the chance and assumed it was going to be fine), BUT the automatic trait chance dampening for some weapons(decrease/increase chance based on firerate, clipsize, etc), seems to have a bug(as pointed out) that stopped my changes from really taking effect, as it seems to just lower to the minimum chance allows for most rifles. (Not every suffix/trait is in the dampener list, which explains why some have higher/lower chances.)
I'm working on redesigning the formula for it.
Also, I should probably add in the description, that the chance for activating the suffix in Melee mode is now a little less common.
EDIT:Another possible nerf/change, is if I make the suffix only able to proc depending on which hitbox the bullet hits. Like only doing it with body/headshots. (I should note that the bullet's damage is reduced to 0 when the suffix procs)
I'm working on redesigning the formula for it.
Also, I should probably add in the description, that the chance for activating the suffix in Melee mode is now a little less common.
EDIT:Another possible nerf/change, is if I make the suffix only able to proc depending on which hitbox the bullet hits. Like only doing it with body/headshots. (I should note that the bullet's damage is reduced to 0 when the suffix procs)