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What more should you be able to do with coins?

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•New coin only crates, these would be somewhat expensive for now, but have some unique stuff in them. The only way to open is from buying with coins. No rubies. No dropping them. Just coins. This could definitely help drain some of the coins right now, but it wont last. Once people have obtained it's contents, no one will really buy them much anymore.

I like this idea ^

I could also add a variety of them(shitload of work), that show up randomly in the coinshop. Similar to how the presents would show a random one each day in the shop.

Meh, don't worry about doing all that work. New T weps and other things are more important for the server imo.

•Player statues in the Lobby server. I came up with this idea randomly, where there would be statues of your playermodel with your current coinshop loadout somewhere in the lobby. My original plan was to have something like top 3 highest levels/xp amounts displayed there automatically, but now maybe you buy them, rent them, or it display the top 3 players who donate coins to a certain NPC?  Not really sure on this one yet.

I def feel like you should stick with making these the top 3 highest levels of the server. Buying them makes no sense and the people who did buy them nobody else would care to look at them.

•Upgrade tree's on some tiers. This one would be a lot of work, but if balanced properly it could be pretty interesting. I could have it so using it during TTT(and maybe events) gains XP on the weapon, once you level it up, it takes coins to unlock the next node in the tree. These nodes could do anything from just visual stuff, to maybe, over time, increasing the weapons stats to the max amount they can be (the items would have to drop with lowest stats always, so you work your way up to a perfect one). If the final stats are balanced, this could work, but I'd likely need to make the weapon fairly good for it to be viable to spend coins on upgrading it. Maybe a certain node would allow you to rename it? Or select a color for the weapon to be? Not really sure.

STRONGLY dislike the part about increasing the stats. It makes dropping a higher stated gun meaningless. I do find the visual stuff could be very interesting for this though. Renaming would be alright but you know how it goes with that. People will rename their guns some pretty dumb things and we will have more rules to enforce because of it.

Maxed out stuff could possibly glow in game too, and  I could possibly work with some skin developers and make certain skins apply to it depending on it's level.

Yeah I like all the unlockable visual stuff ideas just no stat increasing please.


Now for my own original idea. In the f3 menu you can buy props and things for your player model. People don't seem to spend a ton on this but it was originally planned for more and more items to become available with lvl increases. My suggestion is to add a lot more player models, props, gadgets etc... These will be unlocked at different levels and cost coins. The only bad thing about this is the custom downloads it adds. I'm wondering if there's any way to code it so that these items are not downloaded upon joining the server but rather downloaded once you join the server and are the lvl required to unlock the items. I think that would be really cool and it would make people want to spend coins on the stuff for their hard work unlocking it.
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RE: What more should you be able to do with coins? - Jake1o - 12-26-2015, 06:28 PM

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