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Voslom in game economy?

#20
In game economies are something I'm absolutely fascinated with, and they're something of an area of expertise.

I have not yet played Voslom, so I'm working with little to no knowledge of how the game works.

1) If your idea is to prevent the money rape of new players, (High level/Wealthy players seeking out low level/poor players and trading them high value gear/coins thus spoiling the grind), it's necessary to note that some players don't mind it. What your goal should be isn't "Prevent money rape at all cost" but "Discourage money rape"

Trading Limits,
a) Having a level cap on trading. A relatively low one, mind you. You don't want to discourage trade amongst players, even low level ones. Every player trading is a vital part of your in game economy. I would actually encourage shitbinning this idea entirely. As it will do nothing but frustrate new players, and put up a relatively pointless barrier to trading.

b) Trade passes. This one is simple enough to implement, have a purchasable item in a shop for in game currency that has a limited use until it's destroyed, or at least unusable. (Say, 5 trades, before having to refill it at the shop you got it from.) This idea is simple, and effective. And there's a number of ways you can implement it. Most every player will have one, some even multiple, and will encourage people to think about how they're using the charges. I COULD give that new player a relatively mid tier helmet of headbutting, but then I would have to go buy more charges and eh it's not really worth it. Etc.

c) Daily trade limits. Limit the amount of value a given character can trade for that day. Once that limit is reached +/-, they will not be able to accept any more trade request for a certain amount of time. This will both discourage allowing yourself to be money raped, as well as money raping others. It will also discourage scamming, and being scammed. Like, oh I just got 15k off that player, but now I can't trade again for 15 hours. This idea can be good, if you're willing to put effort into the system. However we have a few cases of it going over poorly with some players. (Ask JAGEX how well it worked for them.)
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Messages In This Thread
Voslom in game economy? - Brassx - 12-17-2015, 10:19 AM
RE: Voslom in game economy? - tobiasx - 12-17-2015, 01:47 PM
RE: Voslom in game economy? - SpookySpy - 12-17-2015, 01:53 PM
RE: Voslom in game economy? - Dreadark - 12-17-2015, 02:08 PM
RE: Voslom in game economy? - Brassx - 12-17-2015, 02:11 PM
RE: Voslom in game economy? - Unpoke - 12-17-2015, 02:10 PM
RE: Voslom in game economy? - NotChosen - 12-17-2015, 02:58 PM
RE: Voslom in game economy? - SpookySpy - 12-17-2015, 03:03 PM
RE: Voslom in game economy? - Knowledge - 12-17-2015, 04:29 PM
RE: Voslom in game economy? - Axe - 12-17-2015, 04:36 PM
RE: Voslom in game economy? - SilentClause - 12-17-2015, 04:40 PM
RE: Voslom in game economy? - Axe - 12-17-2015, 04:51 PM
RE: Voslom in game economy? - SilentClause - 12-17-2015, 04:55 PM
RE: Voslom in game economy? - Terran - 12-17-2015, 05:45 PM
RE: Voslom in game economy? - SilentClause - 12-17-2015, 06:02 PM
RE: Voslom in game economy? - Brassx - 12-17-2015, 06:12 PM
RE: Voslom in game economy? - Terran - 12-17-2015, 06:18 PM
RE: Voslom in game economy? - Brassx - 12-17-2015, 06:20 PM
RE: Voslom in game economy? - knaveHearted - 12-18-2015, 03:39 PM

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