12-17-2015, 06:20 PM
(12-17-2015, 06:18 PM)Terran Wrote: That would work, but it feels like more limiting player interactivity that way then anything else. Level requirements on items would suck; - If you luck out and get a super amazing drop, it'd be nice to be able to use it ASAP! A marketplace system would be a good alternative, since it means if someone is unlucky with drops, they could grind slimes, get enough coins, purchase a weapon and fight a tougher opponent.
Actually, yeah, the marketplace system sounds really good, but maybe everything could have an average? So you can't put a 500 coin item for 10000, nor put it for 1 or something. Eh, I dunno.
Yea I was thinking with the marketplace system, the minimum price you can list for would be the Transmute value, I'm not really sure how to determine a max value though, but it may not really be needed. With enough data though, an average price could be recommended. It could work pretty much like the GE on runescape.