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Voslom in game economy?

#1
So, I've been thinking about Voslom, and how I can improve the game over-all(aside from adding more features, fixing bugs, etc, more long-term).

I was thinking about how Economies are a fairly important aspect in some MMO's(they were to me, that's for sure), how they keep their player base coming back for more, and all around make getting rare loot more satisfying.
It gives more of a reason to go through raids, boss fights, etc. Especially if you already have items from them.(The reason is to get rare loot to sell to other players, of course!)

Now, let's talk ways this may be accomplished in Voslom.

First, I can add Player to Player trading; Where you can trade coins, and items, basically a typical trading system. I suspect the "Transmute" values would act as a 'lowball' price for some of the items. This could accomplish the goal, however, it could also completely ruin the experience for players.. if higher level veterans just run around and give their spare items to newbies, the experience of working your way up is lost, and that good feeling of getting your first drop probably goes with it.

One way to attempt to counter that would be to add a Level requirement to gear, so even if a level 1 gets a free item, they may not be able to even use it right away(have to work their way to it).

Second, I could add a market system, which removes the trading interaction between the players all together. You wont see who listed an item. This would make actually giving people items pretty risky, as ANYONE can view the market and purchase items from it.
This could definitely work, and could add that feeling I'm looking for, That is the: "Holy shit I'm rich" feeling you get when you get that rare, epic drop. The feeling is good when you do get a drop right now in Voslom, but an economy could possibly keep players coming back for more, and add a whole new aspect to the game community.

The economy would definitely start off slow as players start collecting coins, and prices would be all over the place at first. But with enough people obtaining gold, general price ranges will be established, and things should start to level out. It could also very well be that an economy like this is simply not for Voslom.

Now, feel free to discuss with me/each other on here about the matter. Or post ideas, opinions, etc. Anything related.
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Messages In This Thread
Voslom in game economy? - Brassx - 12-17-2015, 10:19 AM
RE: Voslom in game economy? - tobiasx - 12-17-2015, 01:47 PM
RE: Voslom in game economy? - SpookySpy - 12-17-2015, 01:53 PM
RE: Voslom in game economy? - Dreadark - 12-17-2015, 02:08 PM
RE: Voslom in game economy? - Brassx - 12-17-2015, 02:11 PM
RE: Voslom in game economy? - Unpoke - 12-17-2015, 02:10 PM
RE: Voslom in game economy? - NotChosen - 12-17-2015, 02:58 PM
RE: Voslom in game economy? - SpookySpy - 12-17-2015, 03:03 PM
RE: Voslom in game economy? - Knowledge - 12-17-2015, 04:29 PM
RE: Voslom in game economy? - Axe - 12-17-2015, 04:36 PM
RE: Voslom in game economy? - SilentClause - 12-17-2015, 04:40 PM
RE: Voslom in game economy? - Axe - 12-17-2015, 04:51 PM
RE: Voslom in game economy? - SilentClause - 12-17-2015, 04:55 PM
RE: Voslom in game economy? - Terran - 12-17-2015, 05:45 PM
RE: Voslom in game economy? - SilentClause - 12-17-2015, 06:02 PM
RE: Voslom in game economy? - Brassx - 12-17-2015, 06:12 PM
RE: Voslom in game economy? - Terran - 12-17-2015, 06:18 PM
RE: Voslom in game economy? - Brassx - 12-17-2015, 06:20 PM
RE: Voslom in game economy? - knaveHearted - 12-18-2015, 03:39 PM

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