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Patchnotes 11/10/2015

#18
I think it'd make it too easy, Brass. The only problem is losing a player = losing DPS.

If a player dies, everyone else should get a .2x damage bonus. Then a .3x for the next death, etc. Just to make it feel less "Impossible" to wear down his health?
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Patchnotes 11/10/2015 - Brassx - 11-11-2015, 01:16 AM
RE: Patchnotes 11/10/2015 - Aresuft - 11-11-2015, 01:26 AM
RE: Patchnotes 11/10/2015 - Terran - 11-11-2015, 01:32 AM
RE: Patchnotes 11/10/2015 - Brassx - 11-11-2015, 01:39 AM
RE: Patchnotes 11/10/2015 - Dreadark - 11-11-2015, 01:46 AM
RE: Patchnotes 11/10/2015 - SP1D3RP1G - 11-11-2015, 02:11 AM
RE: Patchnotes 11/10/2015 - Axe - 11-11-2015, 02:33 AM
RE: Patchnotes 11/10/2015 - EmperorWhale - 11-11-2015, 03:09 AM
RE: Patchnotes 11/10/2015 - tobiasx - 11-11-2015, 03:23 AM
RE: Patchnotes 11/10/2015 - Siglings - 11-11-2015, 03:26 AM
RE: Patchnotes 11/10/2015 - Brassx - 11-11-2015, 04:20 AM
RE: Patchnotes 11/10/2015 - Furesh - 11-11-2015, 04:45 AM
RE: Patchnotes 11/10/2015 - Rotshout - 11-11-2015, 06:57 AM
RE: Patchnotes 11/10/2015 - Brassx - 11-11-2015, 07:36 AM
RE: Patchnotes 11/10/2015 - McNuggie - 11-11-2015, 07:38 AM
RE: Patchnotes 11/10/2015 - Terran - 11-11-2015, 03:51 PM
RE: Patchnotes 11/10/2015 - Dreadark - 11-11-2015, 04:13 PM

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