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Patchnotes 1/2/2015

#3
This is super awesome! Normally I stray away from any type of rechargeable items in games because I generally feel like its a waste of resources but the amount of effort required to charge these seems extremely reasonable. Its going to be nice to have a use for poop-tier guns because I don't care for crafting, but I do like passive/active gameplay bonuses. I'm not super creative, but I'll try to make a suggestion.

Name: Reload Crystal
Stat Required for charging: Firerate
Effect: +% reload speed
Drain Rate: Whatever makes sense for game balance
Color(Color of the crystal icon, in RGB(red green blue) format): 128,0,128 or some type of purple
Credit line: No sleight of hand required!

I'm not entirely sure if reload speed is something that can even be modified, but I've always wanted something that had an interaction with reload speed.
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Messages In This Thread
Patchnotes 1/2/2015 - Brassx - 01-02-2015, 09:31 AM
RE: Patchnotes 1/2/2015 - Jerjer - 01-02-2015, 11:19 AM
RE: Patchnotes 1/2/2015 - Kiefer D - 01-02-2015, 11:53 AM
RE: Patchnotes 1/2/2015 - Brassx - 01-03-2015, 10:56 AM
RE: Patchnotes 1/2/2015 - Kiefer D - 01-03-2015, 12:56 PM
RE: Patchnotes 1/2/2015 - McNuggie - 01-02-2015, 01:17 PM
RE: Patchnotes 1/2/2015 - Terran - 01-02-2015, 05:14 PM
RE: Patchnotes 1/2/2015 - Kiefer D - 01-02-2015, 06:32 PM
RE: Patchnotes 1/2/2015 - TobiasX - 01-02-2015, 06:55 PM
RE: Patchnotes 1/2/2015 - Brassx - 01-03-2015, 02:38 AM
RE: Patchnotes 1/2/2015 - Terran - 01-03-2015, 08:05 AM
RE: Patchnotes 1/2/2015 - Bottle4 - 01-03-2015, 04:39 PM
RE: Patchnotes 1/2/2015 - Terran - 01-03-2015, 05:08 PM
RE: Patchnotes 1/2/2015 - Brassx - 01-04-2015, 02:49 PM

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