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Prop traits

#5
(12-17-2014, 08:23 PM)Bottle4 Wrote:  It could be just model replacement, even though it could look weird when it lands - after all, bullets use models, right?

Bullets don't use models.

Bullets in GMOD don't even exist. They are raycasts(or raytraces), the effect you see is only a particle effect, which is a 2d sprite drawn along a line with delta timing to give the illusion of motion, when no physical entity is shot at all.

However, one thing I could do is make customizable weapon tracers, but then again, someone would see your custom tracer and know you're shooting at them, so it's not a good idea.
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Messages In This Thread
Prop traits - Bottle4 - 12-17-2014, 08:13 PM
RE: Prop traits - Terran - 12-17-2014, 08:17 PM
RE: Prop traits - Bottle4 - 12-17-2014, 08:23 PM
RE: Prop traits - Brassx - 12-17-2014, 09:29 PM
RE: Prop traits - Rangerdanger0 - 12-17-2014, 08:39 PM
RE: Prop traits - Terran - 12-17-2014, 10:48 PM
RE: Prop traits - Aleksandr - 12-17-2014, 11:46 PM
RE: Prop traits - Terran - 12-17-2014, 11:54 PM
RE: Prop traits - Aleksandr - 12-17-2014, 11:55 PM
RE: Prop traits - Rangerdanger0 - 12-18-2014, 12:14 AM
RE: Prop traits - Brassx - 12-18-2014, 02:27 AM
RE: Prop traits - Terran - 12-17-2014, 11:58 PM
RE: Prop traits - BossMan - 12-18-2014, 12:59 AM
RE: Prop traits - Terran - 12-18-2014, 02:39 AM
RE: Prop traits - {PSG} Maximus3131 - 12-18-2014, 03:48 AM

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