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Axe's Skin Archive and Development Archive

#34
Skins were too common on NTG and had no value, yet every gun was overtly flashy. It really bothered me.

The idea of a gun having a chance to drop with a skin could have infinite market value; - Instead of having "common, rare, legendary" skins or something, every skin would be in the same pool and every gun could have one. This means it'd be like a suffix or a trait; - Optional, and increases the price!

Maybe a shop in the lobby server that will let you put a random skin on a gun for a Forerunner Fragment cost?
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Messages In This Thread
RE: Axe's Skin Archive - Mougwi - 02-08-2015, 04:42 PM
RE: Axe's Skin Archive - Bottle4 - 02-08-2015, 06:29 PM
RE: Axe's Skin Archive - Denneh - 02-08-2015, 04:44 PM
RE: Axe's Skin Archive - redmoonwolf498 - 02-08-2015, 06:12 PM
RE: Axe's Skin Archive - Axe - 02-09-2015, 10:36 PM
RE: Axe's Skin Archive - Axe - 02-10-2015, 03:27 AM
RE: Axe's Skin Archive - {PSG} Maximus3131 - 02-10-2015, 06:48 AM
RE: Axe's Skin Archive - Denneh - 02-10-2015, 07:08 AM
RE: Axe's Skin Archive - {PSG} Maximus3131 - 02-10-2015, 08:04 AM
RE: Axe's Skin Archive - Axe - 02-10-2015, 09:49 PM
RE: Axe's Skin Archive - Bottle4 - 02-10-2015, 12:26 PM
RE: Axe's Skin Archive - Axe - 02-11-2015, 03:23 AM
RE: Axe's Skin Archive - redmoonwolf498 - 02-11-2015, 04:19 AM
RE: Axe's Skin Archive - Mougwi - 02-11-2015, 04:43 AM
RE: Axe's Skin Archive - {PSG} Maximus3131 - 02-11-2015, 04:55 AM
RE: Axe's Skin Archive - Terran - 02-11-2015, 05:36 AM
RE: Axe's Skin Archive and Development Archive - Terran - 08-07-2015, 04:49 PM

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