The problem is, I like to keep a lot of the content kind of 'secret'. I can tell you that most of the things I have announced I was working on is complete, and it's just more of the 'secret' stuff I'm working on now.
Texas Hold 'Em has been mostly fixed, there's a few bugs remaining, but it's mainly playable(it's super hard for me to test this, but I use grass' pc when I can, to test it), The bugs remaining are just some minor bugs involving turn states after betting, and some minor visual bugs.
During the initial release of Hold 'em, the currency used will be 'chips' which players can obtain free, this will be to test for any chip loss/incorrect formulas for split/side pots. After these are confirmed to be working properly, Chips will be wiped and I will add a NPC that allows you to trade coins for chips and chips for coin with a 1:1 ratio. (so you buy in with chips, and when you win, you can either keep your chip count, or take it to the npc and exchange them for coins)
Dueling is 100% functional, and was tested extensively, although there could be some more hidden bugs that I have not found. But everything has been tested, and confirmed working.
(For those that do not know, you will be able to challenge someone to a duel(a 1v1), set a bunch of different rules, and bet items. The winner will receive all items that were bet)
The list of dueling rules currently available are:
•Allow/disallow crystals
•Allow/disallow jumping
•Allow/disallow crouching
•Allow/disallow primary weapons
•Allow/disallow secondary weapons
•Allow/disallow traits
•Headshots only
•Statless weapons
•Time limit(1+ minutes)
•Starting Health(1 - 200)
•Specific Melee
•Specific Primary
•Specific Secondary
The duel arenas, and Casino will now have local voice chat(voice chat in 3D space).
There will be 8 dueling arenas.
There's a new simple HUD I made for the lobby server.
The rest is stuff I have not announced(or don't remember announcing), or do not want to disclose at this moment(as I like causing speculation, and keeping things secret to surprise the players ).
I can estimate that I'm around 80% complete with everything I have planned to release. It's hard to estimate a time for release though, as sometimes unexpected problems surface and I have to re-do something entirely.
Texas Hold 'Em has been mostly fixed, there's a few bugs remaining, but it's mainly playable(it's super hard for me to test this, but I use grass' pc when I can, to test it), The bugs remaining are just some minor bugs involving turn states after betting, and some minor visual bugs.
During the initial release of Hold 'em, the currency used will be 'chips' which players can obtain free, this will be to test for any chip loss/incorrect formulas for split/side pots. After these are confirmed to be working properly, Chips will be wiped and I will add a NPC that allows you to trade coins for chips and chips for coin with a 1:1 ratio. (so you buy in with chips, and when you win, you can either keep your chip count, or take it to the npc and exchange them for coins)
Dueling is 100% functional, and was tested extensively, although there could be some more hidden bugs that I have not found. But everything has been tested, and confirmed working.
(For those that do not know, you will be able to challenge someone to a duel(a 1v1), set a bunch of different rules, and bet items. The winner will receive all items that were bet)
The list of dueling rules currently available are:
•Allow/disallow crystals
•Allow/disallow jumping
•Allow/disallow crouching
•Allow/disallow primary weapons
•Allow/disallow secondary weapons
•Allow/disallow traits
•Headshots only
•Statless weapons
•Time limit(1+ minutes)
•Starting Health(1 - 200)
•Specific Melee
•Specific Primary
•Specific Secondary
The duel arenas, and Casino will now have local voice chat(voice chat in 3D space).
There will be 8 dueling arenas.
There's a new simple HUD I made for the lobby server.
The rest is stuff I have not announced(or don't remember announcing), or do not want to disclose at this moment(as I like causing speculation, and keeping things secret to surprise the players ).
I can estimate that I'm around 80% complete with everything I have planned to release. It's hard to estimate a time for release though, as sometimes unexpected problems surface and I have to re-do something entirely.