The way the TTT dev coded the newton launcher to handle kills is not perfect at all.
It adds a variable flag "was_pushed" to players, that expires after a few seconds(Not sure exactly how many), that variable is checked when a player dies to determine the death owner.
There's really no way to tell if you fell to death on your own, or if you fell to death from the newton.
It adds a variable flag "was_pushed" to players, that expires after a few seconds(Not sure exactly how many), that variable is checked when a player dies to determine the death owner.
There's really no way to tell if you fell to death on your own, or if you fell to death from the newton.