The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 861 - File: showthread.php PHP 7.3.33 (Linux)
File Line Function
/showthread.php 861 errorHandler->error



 
Hi there Guest,  
Sign in here: Login through Steam



  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
[SUGGESTION] Weaponsmith Crystal

#1
The Weaponsmith Crystal will be a 'Rare' tier droppable crystal that has a similar image and mechanics to a normal crystal but serves a specific purpose:

The crystal requires damage to be scrapped into it, to fill the hole of the market being flooded with standard's, almost every weapon and unique can be used to charge it, it will have 2 charge states:

- Charged - The crystal shows an orange colour when charged - Double the damage requirement as a blaze crystal, once CHARGED the crystal can be used to extract ONE weapon TRAIT at the cost of the crystal and weapon, the crystal when charged will display the trait saved into it which you can then apply to ONE weapon at a percentage chance of failure depending on weapon rarity, and once applied the trait will re-roll its chance and scale depending on the class of weapon whilst maintaining that weapons original stats (You can essentially begin building weapons with desirable traits) the rarer the weapon, the more chance of failure: Standard/Common/Uncommon: 100%, Unlikely: 75%, Rare: 50%, Legendary: 25%. Once the trait applied is successful or a failure the crystal will disappear and the trait saved (So it would be wise taking calculated risks with traits worth saving).

The second charged state:

- Overcharged - Displays a glow behind the crystal image in the inventory when successfully overcharged - Requires quadruple the damage requirement of weapons scrapped into as a blaze crystal (Essentially charged x2) Crystals can only be overcharged if they are already charged and do not have a trait saved into them, overcharged crystals allow you to recover ONE weapon SUFFIX at the cost of the crystal and weapon. Overcharged crystals with a suffix work the same as traits, when applied successful or no (Same percentage chances) the crystal disappears, overcharged crystals cannot be applied to a weapon that already has a suffix, but traits can still be applied to weapons with a suffix.

Bear in mind these crystals are 'Rare' similar to that of a reloading crystal or gravity crystal, and will disappear once used, so expect them to end up being worth a lot since a demand will increase when people wish to construct their builds.

There is gonna be a lot of re-brainstorming for this idea, any sort of crafting system or system that can effect gameplay will require a lot of balancing, maybe there could be more risks? Any ideas?
Image
Reply



Messages In This Thread
[SUGGESTION] Weaponsmith Crystal - RadioActiveCow - 06-20-2015, 07:33 PM
RE: [SUGGESTION] Weaponsmith Crystal - Axe - 06-28-2015, 06:51 AM

Forum Jump:


Users browsing this thread:
2 Guest(s)