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Detective Weapons - A Few Ideas

#1
Detective weapons

I.) Big Squirter
i.) A fire extinguisher/water balloon/super soaker model
ii.) Can put out any fires from Incin. bombs, fire bombs, or flare guns
iii.) AoE radius as well as self-affecting, and other players within the radius
iv.) Could be useful to clutch people outta tight situations

II.) Pull-out Detector
i.) Some sort of headset-remote model
ii.) Can detect where bullets are shooting from
1.) Possibly detect who is shooting it (Probably not)
2.) Possibly detect what gun TYPE is shooting
iii.) Has to be manually operated, item must be out, lasts 5-10 seconds w/ 15-30 second cooldown
iv.) Useful to find snipers, would be a minor nerf to AWPers, potentially lessen camping

III.)  Home Security
i.) A landmine of some sort model
ii.) Detects when someone steps on it
1.) Possible small radius
2.) Could be directional (Like the one on I think battlefield)
3.) Show who steps on it (?)
iii.) Three per purchase, can be destroyed
iv.) Useful to see who goes into T-rooms or whos destroying testers or somethin'.

IV.) Secret Tripod
i.) Some sort of drone model
ii.) A camera detectives can see through without being htere
1.) Possibly not mobile?
iii.) One per purchase, can be destroyed
iv.) Useful to see traitors killin' peeps without being in danger yourself

V.) Therma-shades
i.) Goggles of some sort
ii.) Can see players through walls, not their names though or dead people
iii.) Does not have to be equipped to work
1.) Can toggle on and off with equipped + right click

VI.) Terran beat me to it, see his thread ;-;

Leave feedback <3 I'm great with names btw.
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Detective Weapons - A Few Ideas - Unpoke - 06-19-2015, 08:46 PM

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