12-05-2014, 08:44 PM
(12-05-2014, 08:12 PM)Terran Wrote: Edit: Bottle, that is a really good idea. I love that. Its much more balanced, its much more USEFUL, its much less overpowered. That would mean QUICKER game-play and less camping.
Double edit: Basically, it promotes way too slow of game-play. Infinite uses, slow to heal, really all it does is slow down the game and give unfair advantages. Its extremely difficult for an Innocent to kill a Traitor if the T has the jump on them, so what's the point about doing a little bit of damage and then dying?
Its just a pain.
Is your second edit about the Regen bubbles? I still like them, because... Like I said earlier - way OPer, even though it does slow the gameplay. The Health Kits would be limited use - 1 (Or more if it has a stat) and takes time to use, but the effect is immediate - Once used, it gives you that % HP you need - weather 10 HP or even 70 HP (Based on the stat - Though, it CAN'T exceed the health limit - although it might exceed the HP limit IF there's a trait that lowers the maximum HP permanently - since it would count the 100 HP/Maximum health increase as the original maximum & not change towards the lowered one)