The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 861 - File: showthread.php PHP 7.3.33 (Linux)
File Line Function
/showthread.php 861 errorHandler->error



 
Hi there Guest,  
Sign in here: Login through Steam



  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Lobby discussion.

#1
This thread is mainly one to just discuss some ideas for the Lobby.


Currently, I've been planning out a few NPC shops for the server.
There's a few different ways these could be done that I have thought of.


Basic idea:
Each week(or some timeframe), the shop will select random items to be in it.
Sometimes there may be unique items, etc.

Now here's some of the options I'm weighing on to see what I want to do.

First:
Just have the items priced in coins. Can have a base price for each tier, then Get the estimated price from the market for that item, if there is one, then use that instead of the base price.

Unique items will have a preset price.(Unique meaning, Exotic, only available in the shop)
Unique/rare items will have a GLOBAL limit to how many can be bought before the shop marks them as 'sold out'.
ONE per player.

Now I'm kind of iffy on using coins in the shop, as the economy is ALWAYS evolving, it would be hard to get a good base price for items.

Second:

Separate currency used in this shop.

You will gain this currency from ANOTHER NPC, which has a set of 'quests' you can complete to gain XP/The new currency. All varying in difficulty. This would give something interesting to do. These quests will change every week, and there will be a set number per week.

I do like this idea, it means players will earn the items, more so than just relying on RNG to drop it or w/e.

Now, the same concept applies as above Unique/rare items will have a GLOBAL limit to how many can be bought before the shop marks them as 'sold out'.
ONE per player.

This allows me to keep them tradeable, and not worry about them losing the 'uniqueness' they have, as there's a limit on them.

However, this could cause meta-gaming to complete the quests faster, so to help combat that, I can either have the shop only show up for a set period, or only have the unique item in the shop show up for a set time period. (Also have quests only completable with more than a set number of people on)

Feel free to tell me your likes/dislikes about my plan(second one being man plan), and any ideas you may have.
Find
Reply



Messages In This Thread
Lobby discussion. - Brassx - 05-15-2015, 12:24 AM
RE: Lobby discussion. - Terran - 05-15-2015, 12:31 AM
RE: Lobby discussion. - Excel - 05-15-2015, 12:38 AM
RE: Lobby discussion. - Aresuft - 05-15-2015, 12:39 AM
RE: Lobby discussion. - Axe - 05-15-2015, 01:03 AM
RE: Lobby discussion. - Terran - 05-15-2015, 01:11 AM
RE: Lobby discussion. - Excel - 05-15-2015, 01:18 AM
RE: Lobby discussion. - cobaltgeo - 05-15-2015, 01:37 AM
RE: Lobby discussion. - Dreadark - 05-15-2015, 01:55 AM
RE: Lobby discussion. - Axe - 05-15-2015, 01:17 AM
RE: Lobby discussion. - Jasquizzle - 05-15-2015, 01:54 AM
RE: Lobby discussion. - Terran - 05-15-2015, 02:03 AM
RE: Lobby discussion. - cobaltgeo - 05-15-2015, 03:12 AM
RE: Lobby discussion. - Rotshout - 05-15-2015, 02:56 AM
RE: Lobby discussion. - Kili - 05-15-2015, 05:50 AM
RE: Lobby discussion. - ScottSummers12 - 05-16-2015, 01:52 AM
RE: Lobby discussion. - MassEffector Piggy - 05-16-2015, 09:38 PM
RE: Lobby discussion. - Jake1o - 05-17-2015, 04:29 AM
RE: Lobby discussion. - Rangerdanger0 - 05-18-2015, 02:22 AM
RE: Lobby discussion. - Ember - 05-18-2015, 04:20 PM
RE: Lobby discussion. - Rangerdanger0 - 05-19-2015, 12:52 AM
RE: Lobby discussion. - itember - 05-20-2015, 08:00 PM
RE: Lobby discussion. - ScottSummers12 - 05-20-2015, 06:15 PM

Forum Jump:


Users browsing this thread:
3 Guest(s)