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[December Monthly] PK39-Propane

#1
Name: PK39-Propane
by: Marky Mark and The Funky Bunch

Description: German Engineers found this weapon at a garage sale selling Propane and Propane Accessories from a man named Lucas.

The particles that come out,as the flames, while using the flamethrower should be different from default flame textures/particles
THE FLAMES SHOULD HAVE MORE FLOW TO THEM most similarly to TF2 flamethrower; SHOULD NOT BE SIMILAR TO DRAGONSTRIKES FLAME
Model: TFA CS:O2 Link (Its from a pack): https://steamcommunity.com/sharedfiles/filedetails/?id=938487228

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Image


Stats: Shooting
Damage: 11 dmg (35 headshot)
Firerate: -x% (12 shots a second)
Mobility: -5%
Ammo: 110 bullets a clip
Stability:+20%
Accuracy: -10%
Reload Speed: 6 seconds exactly


Alternate Fire (Mouse2):
Aim down sights Duh...

Holding E:
Activates Flamethrower

-Deals 1 point of damage to players every .1 seconds
-Has limited range infront of the player
-VERY visible to other players
-Obstructs vision of players caught in the flame thrower
-Flamethrower has a duration of 15 seconds of where it can be turned on and off at will; can be used continuously for the whole 15 seconds
-Cooldown of 30 seconds from activation to next use.

Flamethrower Stats:

-Stability: -25%
-Some Knockback pushing the USER backwards when static (the user can fight back the knockback by moving forward) [EDIT#1]
-Damage+firerate: 1 dmg per .1 seconds
No headshot damage

Balancing+Function:
-In the process of activation, there is a delay to prevent spamming the flamethrower.
-Deals 10 dmg per .1 seconds to AI and Bosses and 1 point of damage every .1 seconds to players
-Flamethrower has a 1/1 chance to ignite players
-Use of the Flame thrower obscures the USER's vision with the particle effects making it hard to make judgements of whether a player is still within its range or where players are.

(The below lasts as long as the players are on fire from a direct hit)
-Players caught on fire DIRECTLY from the flamethrower have +5% mobility
-Players caught on fire DIRECTLY from the flamethrower receive an effect similar to zeus shock or fright where they are unable to control their aim.

Unique Ability (Aside from Flamethrower):
-"An Act of Arsen": Whilst shooting the chance to light players on fire with the weapon's incendiary round increases from 1/15 to 1/1 as the USER continues to shoot. Players caught on fire from the flamethrower or shooting have a 1 in 2 chance to spread the flames to other players and from them to other players. These spreadable flames last 5 seconds dealing 5 damage every .5 seconds.
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#2
I dont quite think that flamethrowers have recoil btw
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#3
(11-14-2019, 11:07 PM)big mike Wrote:  I dont quite think that flamethrowers have recoil btw

You are essentially pointing an engine away from you in the hopes that the flames/gasoline will catch your target on fire. Anything that requires you to "spit" out something has an equal and opposite force in the case of a flame thrower the flame thrower will push you back rather than give recoil. For simplicity, I went with messing with the recoil of the gun since this is gmod, and having the ability to push your self backwards could mess with the game. Like bunny crystal + flamethrower knockback.

Here is a link to a simple video of a random person trying out a flamethrower. Usually the user of a flamethrower is strong enough to control it or there is special harnessing to make the flamethrower easier to use.

https://external-preview.redd.it/LBYMNFJ5v3SZ5y1YDajyviGmwqgiqNIbJCt9C4i24qs.gif?format=mp4&s=f064cab66b924f1fa94af9cbdfdc51305cc4f90d
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#4
fair enough
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#5
Im not a big fan, we already have Dragon Strike and polarity which this may be very different but I dont see anything truly interesting about this whereas dragon strike and polarity have their own coolness factor to them.
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#6
Marky and these op suggestions lol
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