10-25-2019, 09:00 AM
So there was another thread based about innocent rounds being so here is my spin on a few mechanic tweaks or new updates entirely to spruce of the quality of gameplay.
Round Modifiers
Fragment Storm:
Clusters of scrap and fragments are raining down upon the map. Melee the rocks to harvest crafting materials.
Loot Goblin:
Yeah this was already a thing people talked about but its getting listed anyway.
NPC spawns, players damaged it to drop loot orbs from it. Sometimes can open a portal that just spawns a boss round as soon as its entered.
Boss is a giant golden animated statue of a massive monster.
Elemental Distruption:
All Dot suffix/traits are disabled during this round.
Invasion:
PvE npc content, an army of skeletons and spiders charge after the players. (maybe fantasy weapons only for players)
Innocent QoL:
Random Class with varied tweaks to innocents, which players can deny and it will give to another player.
Medic Class: Healing done to other players +20% better.
Ranger Class: Tracks Footsteps/Damaged players locations similar to BloodHound from apex.
Marksman Class: Increased accuracy and firerate. Decreased mobility and clip.
Juggernaut Class: Double health, half damage.
Acolyte Class: Mage boots variant that can only hover. (differnt colour as to prevent kos)
Warden Class: Able to disarm a player by hitting them with the magneto stick (stun baton), deals minor damage when done.
Event Playbook:
New style of 'event'.
Multiple quests would be made, only one would ever be active at once for the entire community for a limited time but they cycle into eachother so its continuously active on one 'event')
Forgotten Minigames: Previous minigames from the limited time events have a chance at happening (with balanced crate drops obv)
Daily Double: All dailies require double progress. Yields better chances for all loot for first full completion. (no timed dailies show up)
Supply Drop: Upon righteous kills, Loot orbs will always drop. (limited number per player)
Loremaster: Oruk has found a glowing scroll, do a quest for him for a skip token for a challenge scroll progress piece. (1 per player, and 1 used max per scroll)
Fishing Frenzy: minimum letter is 4+ for 2 hrs of fishing time for each player during event.
Explorers Glory: All ejoin events give bonus exp/loot for completion. (works like a checklist) (maybe new uniques or minigame unique crate can come from this)
Round Modifiers
Fragment Storm:
Clusters of scrap and fragments are raining down upon the map. Melee the rocks to harvest crafting materials.
Loot Goblin:
Yeah this was already a thing people talked about but its getting listed anyway.
NPC spawns, players damaged it to drop loot orbs from it. Sometimes can open a portal that just spawns a boss round as soon as its entered.
Boss is a giant golden animated statue of a massive monster.
Elemental Distruption:
All Dot suffix/traits are disabled during this round.
Invasion:
PvE npc content, an army of skeletons and spiders charge after the players. (maybe fantasy weapons only for players)
Innocent QoL:
Random Class with varied tweaks to innocents, which players can deny and it will give to another player.
Medic Class: Healing done to other players +20% better.
Ranger Class: Tracks Footsteps/Damaged players locations similar to BloodHound from apex.
Marksman Class: Increased accuracy and firerate. Decreased mobility and clip.
Juggernaut Class: Double health, half damage.
Acolyte Class: Mage boots variant that can only hover. (differnt colour as to prevent kos)
Warden Class: Able to disarm a player by hitting them with the magneto stick (stun baton), deals minor damage when done.
Event Playbook:
New style of 'event'.
Multiple quests would be made, only one would ever be active at once for the entire community for a limited time but they cycle into eachother so its continuously active on one 'event')
Forgotten Minigames: Previous minigames from the limited time events have a chance at happening (with balanced crate drops obv)
Daily Double: All dailies require double progress. Yields better chances for all loot for first full completion. (no timed dailies show up)
Supply Drop: Upon righteous kills, Loot orbs will always drop. (limited number per player)
Loremaster: Oruk has found a glowing scroll, do a quest for him for a skip token for a challenge scroll progress piece. (1 per player, and 1 used max per scroll)
Fishing Frenzy: minimum letter is 4+ for 2 hrs of fishing time for each player during event.
Explorers Glory: All ejoin events give bonus exp/loot for completion. (works like a checklist) (maybe new uniques or minigame unique crate can come from this)
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"Please somebody use this as a signature to remember this day."-Catbug
"Please somebody use this as a signature to remember this day."-Catbug