Hi there Guest,  
Sign in here: Login through Steam



  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
TTT: and what could be

#1
So there was another thread based about innocent rounds being Image so here is my spin on a few mechanic tweaks or new updates entirely to spruce of the quality of gameplay.

Round Modifiers

Fragment Storm:
Clusters of scrap and fragments are raining down upon the map. Melee the rocks to harvest crafting materials.

Loot Goblin:
Yeah this was already a thing people talked about but its getting listed anyway.
NPC spawns, players damaged it to drop loot orbs from it. Sometimes can open a portal that just spawns a boss round as soon as its entered.
Boss is a giant golden animated statue of a massive monster.

Elemental Distruption:
All Dot suffix/traits are disabled during this round.

Invasion:
PvE npc content, an army of skeletons and spiders charge after the players. (maybe fantasy weapons only for players)

Innocent QoL:

Random Class with varied tweaks to innocents, which players can deny and it will give to another player.

Medic Class: Healing done to other players +20% better.
Ranger Class: Tracks Footsteps/Damaged players locations similar to BloodHound from apex.
Marksman Class: Increased accuracy and firerate. Decreased mobility and clip.
Juggernaut Class: Double health, half damage.
Acolyte Class: Mage boots variant that can only hover. (differnt colour as to prevent kos)
Warden Class: Able to disarm a player by hitting them with the magneto stick (stun baton), deals minor damage when done.

Event Playbook:

New style of 'event'.
Multiple quests would be made, only one would ever be active at once for the entire community for a limited time but they cycle into eachother so its continuously active on one 'event')

Forgotten Minigames: Previous minigames from the limited time events have a chance at happening (with balanced crate drops obv)

Daily Double: All dailies require double progress. Yields better chances for all loot for first full completion. (no timed dailies show up)

Supply Drop: Upon righteous kills, Loot orbs will always drop. (limited number per player)

Loremaster: Oruk has found a glowing scroll, do a quest for him for a skip token for a challenge scroll progress piece. (1 per player, and 1 used max per scroll)

Fishing Frenzy: minimum letter is 4+ for 2 hrs of fishing time for each player during event.

Explorers Glory: All ejoin events give bonus exp/loot for completion. (works like a checklist) (maybe new uniques or minigame unique crate can come from this)
"Closest thing I have had to alcohol is chocolate milk... Don't quote me on that!"
"Please somebody use this as a signature to remember this day."-Catbug
Find
Reply

#2
Innocent QoL shouldn't be random but as a D equipment that they can give to proven inno. And i must say although meteorite is interesting i'm concerned with the FPS and the rewards which is scrap not that interesting, i think it should change into a special on the last round of map (fixed round) with small reward range from coin to tablet but that just me though.
Find
Reply

#3
I think this could potentially benefit a players experience. +1
Find
Reply

#4
For the modifiers I think any loot oriented one may will encourage farming and mata gaming

Oh and +1 playbook, as long as it’s like the operations in csgo
Find
Reply

#5
I love the idea of the Playbook
Umpty Dumpty
Image
Find
Reply

#6
(10-25-2019, 02:29 PM)The Black Parade Wrote:  For the modifiers I think any loot oriented one may will encourage farming and mata gaming

Oh and +1 playbook, as long as it’s like the operations in csgo
Some of the round modifiers would be pve content.
"Closest thing I have had to alcohol is chocolate milk... Don't quote me on that!"
"Please somebody use this as a signature to remember this day."-Catbug
Find
Reply

#7
Yes to mainly the TTT stuff since it needs the love rn
Image
Find
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)