10-19-2019, 06:55 PM
(This post was last modified: 12-21-2019, 02:02 AM by Major Mon Marky Mark.)
Allow for the soulcatcher to act as a tether
-The soul catcher would be a melee
-Lures do not do anything when socketed in TTT nor Events
-The soulcatcher can tether players and items
-The user is able to reel in players or items
-If a tethered player resists the Soulcatcher User is pulled, but if both players are pulling against each other the player with -more mobility is given priority
-Soulcatcher gives +20% mobility
-Right click or E reels in, whilst left click (+attack) casts the rod.
(Possible addition the soulcatcher can be used as a grapple, but the hook at the end of it can latch onto walls; not like the grapple hook currently available as a T weapon, this item would be slower and has a lot of drop off instead of attaching to the other side of the world like the TTT grapplehook)
-The soul catcher would be a melee
-Lures do not do anything when socketed in TTT nor Events
-The soulcatcher can tether players and items
-The user is able to reel in players or items
-If a tethered player resists the Soulcatcher User is pulled, but if both players are pulling against each other the player with -more mobility is given priority
-Soulcatcher gives +20% mobility
-Right click or E reels in, whilst left click (+attack) casts the rod.
(Possible addition the soulcatcher can be used as a grapple, but the hook at the end of it can latch onto walls; not like the grapple hook currently available as a T weapon, this item would be slower and has a lot of drop off instead of attaching to the other side of the world like the TTT grapplehook)