Posts: 5,030
Threads: 643
Joined: Nov 2014
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Time Played: 3,136.64 Hours
Level: 1000
Rounds Played: 55,906
01-23-2019, 10:21 PM
(This post was last modified: 01-27-2019, 05:10 AM by Terran.)
1) Some of the items are not equal. Grenades are 35 supply and can AOE a group of zombies. Proximity Mines are 45 supply and do about 1/2 the damage to a normal zombie. You're trading all of the damage and most of the AOE for something you can place down and...doesn't really help. Fixed
2) Crystals should act as temporary arsenal crates, only for a short time each round. (When the waves end). It really sucks when the only crate is lost and you're 100% going to have a game over due to it. (This is probably controversial tho)
3) There needs to be a way to generate some props, even shitty ones. At the start you CAN buy a junk pack, which gives you 5 small props, but after the initial game start purchases I can't find this ANYWHERE in the shop.
4) Aegis Barricade Kit is useful, but insanely weak. ~80 supply for 5 boards, each of which can break in under 10 hits and can't be repaired? 80 supply is a Tier 3 gun, or loads of ammo. I think implemented?
5) Some guns just don't seem to do headshot damage. Hard to explain and maybe I'm wrong, and maybe the damage numbers that pop up are lying to me, but some definitely feel weak in comparison. FIXED, PRAISE BRASSX.
6) Proximity Mines seem to have an insanely high AOE to self-damage, it makes them very risky. Maybe the damage could be more concentrated?
7) SLIGHTLY less Tickler range. Maybe 15%-20%.