12-26-2018, 02:19 PM
(This post was last modified: 12-26-2018, 03:26 PM by Beebee1303.
Edit Reason: An idea
)
Currently, also in my opinion, the Coal Launcher feels like a prim, outside of the effect of shooting coal. There is an opportunity to add something to the gun to make pretty fun.
When you right click, it consumes 2 ammo, deals reduced damage of .5, and knocksback the user and anyone hit with two or more pellets. Cooldown 10 secs.
Edit: It could consume what is left in the clip and scale knockback. Consuming 10 ammo will give a large knockback, consuming 1 will be weak knockback.
It would be cool to bring mobility to the gun. You can use it like a poor man's Scardy Bunny, however thats jumping and not knockback. It could feel different from the Scardy Bunny. Knock off folks from roofs. It could be a sniper's best friend, putting distance between the user and attacker. Or could be a gap closer for close range combat.
This would bring a ton of utility to the gun, which it doesn't need this buff. This is a formidable secondary and could easily stay the same. But it would add some cool stuff and reward those who think outside the box.
When you right click, it consumes 2 ammo, deals reduced damage of .5, and knocksback the user and anyone hit with two or more pellets. Cooldown 10 secs.
Edit: It could consume what is left in the clip and scale knockback. Consuming 10 ammo will give a large knockback, consuming 1 will be weak knockback.
It would be cool to bring mobility to the gun. You can use it like a poor man's Scardy Bunny, however thats jumping and not knockback. It could feel different from the Scardy Bunny. Knock off folks from roofs. It could be a sniper's best friend, putting distance between the user and attacker. Or could be a gap closer for close range combat.
This would bring a ton of utility to the gun, which it doesn't need this buff. This is a formidable secondary and could easily stay the same. But it would add some cool stuff and reward those who think outside the box.