Posts: 1,345
Threads: 109
Joined: Nov 2014
Reputation:
53
Time Played: 1,395.49 Hours
Level: 199
Rounds Played: 20,954
I dislike how much the map puzzles detract from the experience people have with challenge scrolls
You've got the anagrams and riddles which are usually nice and quick, the puzzles that serve as a good diversion, and then challenge kills which are the real meat n' potatoes of scrolls that put the progress squarely in your hands and leaves it up to you how quickly you can proceed.
The map challenges should work as an interactive part where you use map knowledge to find the answer and go seek it out.
The problem is when you know the answer the map is nowhere in sight and you're stuck waiting.
It takes all progress out of your hands and leaves it all on the map vote screen
map not there? better keep waiting.
and waiting
A lot of people, if not everyone like to do their challenge scrolls as fast as possible.
They enhance the experience of TTT by giving you different ways to play and different goals in each round. The loot is also a good motivator.
All of that gets impeded when you're stuck waiting on RNG.
So I'd like to see them changed in some way, either some bad luck mitigation for challenge scroll maps or having the puzzle change to suit the current map (just a few ideas)