Hi there Guest,  
Sign in here: Login through Steam


  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
[BUFF] Cleric

#1
i just had a new idea for cleric to make it a little more “fun”
since mage hs float, warrior dash and necromancer res with super speed when res’d, why not give cleric a mobility type ability

i was thinking like “Press idk to enter the spirit realm” which is basically very similar to lunar plane, or maybe a temp cloak since only dets can have it

thoughts? thoughts on the class? i was just thinkin, its the one i hear the most complaints about even though i personally love it
Image

- That Thrakos Noob
Find
Reply

#2
Double tap crouch to go into lunar plane maybe?
Find
Reply

#3
I wouldn't be against it +1
Find
Reply

#4
+1 cleric is kinda underwhelming
Image
Find
Reply

#5
Less than a mobility issue, it needs something more special than its current abilities. The ammo refil is nice but doesn't fit the class, that should be changed to a protective bubble shield skill, anyone inside it is safe from external sources of damage, but anything inside is more lethal.
"Closest thing I have had to alcohol is chocolate milk... Don't quote me on that!"
"Please somebody use this as a signature to remember this day."-Catbug
Find
Reply

#6
Not a bad idea. Could have a new ability that allows you to turn mana into detective credits too(or a random det item?), so you can use more detective items, since a lot of them simply aren't used.

Code:
Detective Equipment Stats    =    {
        Detective Rounds    =    14,474,
        ItemsBought    =    {
            weapon_ttt_stungun    =    224,
            weapon_ttt_cse    =    17,
            weapon_ttt_health_station    =    1,821,
            weapon_ttt_canary    =    102,
            weapon_ttt_defuser    =    7,
            Plasma Net    =    103,
            item_armor    =    0,
            Random Class    =    9,468,
            weapon_ttt_teleport    =    42,
            Moon Boots    =    929,
            Plasma Shield    =    217,
            item_radar    =    1,603,
            TR-8R P.S.D    =    855,
            Grapple Hook    =    439,
            weapon_ttt_prophide    =    397,
            weapon_beaver_detcam    =    25,
            Cure    =    244,
            weapon_ttt_binoculars    =    85,
                },
}
Find
Reply

#7
(09-21-2018, 08:56 AM)Brassx Wrote:  Not a bad idea. Could have a new ability that allows you to turn mana into detective credits too(or a random det item?), so you can use more detective items, since a lot of them simply aren't used.

Code:
Detective Equipment Stats    =    {
        Detective Rounds    =    14,474,
        ItemsBought    =    {
            weapon_ttt_stungun    =    224,
            weapon_ttt_cse    =    17,
            weapon_ttt_health_station    =    1,821,
            weapon_ttt_canary    =    102,
            weapon_ttt_defuser    =    7,
            Plasma Net    =    103,
            item_armor    =    0,
            Random Class    =    9,468,
            weapon_ttt_teleport    =    42,
            Moon Boots    =    929,
            Plasma Shield    =    217,
            item_radar    =    1,603,
            TR-8R P.S.D    =    855,
            Grapple Hook    =    439,
            weapon_ttt_prophide    =    397,
            weapon_beaver_detcam    =    25,
            Cure    =    244,
            weapon_ttt_binoculars    =    85,
                },
}

Maybe make that ability a new class?
Find
Reply

#8
Perhaps it should give ammo and a credit but be far less spammable?
Image
Find
Reply

#9
Imo ammo and credit spells should be on it's own det class, engineer.
"Closest thing I have had to alcohol is chocolate milk... Don't quote me on that!"
"Please somebody use this as a signature to remember this day."-Catbug
Reply



Forum Jump:


Users browsing this thread:
2 Guest(s)