the final complaint i had against it was the dusty scope
made it impossible to use on dark maps, which really limited it that much more
if we're being picky the fact the animation goes over the reload time / scope time / and firerate, and that after reloading the gun sways making it hard to scope kill after reloading, it just becomes annoying. but the animations can be dealt with, you just gotta get used to them doing stuff youre not using to.
08-25-2018, 07:03 AM (This post was last modified: 08-25-2018, 07:05 AM by Jerk Butt.)
How about, Upon a kill, go cloaked for 3 seconds? You can still use your weapons.
To further go indepth with this
Your weapon would still be visible, This would just allow you to perhaps dodge the sight of someone searching for the sniper who just took out someone.
Teleporting is a bit eh, as you could be somewhere you don't want to be.
I feel invisibility fits the true feel of a sniper and camoflague.
I would rather this get the punch through trait alongside 1in3muffle.
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