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please dont hate this right away

#1
sooooo.... i was thinking.
what about a traitor health station....

it would heal slower then a dective health station, you can only heal up to half health and that is it.
when healing it makes a sound/beep that can be heard by people near by. and maybe some other things that dont make it to op.
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#2
Sure. As long as it charges slower and is louder. why not right guise
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#3
I was thinking of a one time use buyable item that would add like 50hp
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#4
"Healing" doesn't feel very "Traitorous" to be honest. I made an old, old suggestion before.

Sort of liked the detective T tester on NTG, you could charge up this T item and release it at someone. If it hits, it switches your HP values around. E.G: If you're at 17hp and he's at 100hp, you now have 100hp and he has 17hp. Of course, this would be marginally difficult to aim (Just like the T tester), due to the 5-or-so second charge time. One credit cost, one use, and you can't buy another one.

Yay/nay? More "Traitorous" than healing.
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