Additions
Changes
- Added Enhanced Crate III. Huge shout out to Tobias for his work on this. (Do note, buying these from the coinshop makes them untradeable)
- Added the Crate Progression system. You can access it via !crate or !crateprog, from the "Crate prog." button in the Inventory, or on the crate opening menu itself.
This system gives every crate series a level and a 'perk tree' inwhich each perk requires that 'series' to be a certain level to unlock.
You gain XP by opening crates of that series. Certain perks and the XP curve are likely to be rebalanced so be sure to submit your feedback. The goal is to give something a bit more to try and accomplish on FRG and give more Incentives to buy/open crates even if you don't get anything 'good'. - Added a "Roll Speed" slider to the Crate Open UI.
- Added the ability to charge crystals with cyrstals of the same type.
Changes
- Changed up the crate animation a bit. A new sound, and the icons shrink less during the animation.
- T Weapon Changes
- Plasma net
- It now will only slow when hit upclose, and only freeze at a decent distance away.
- The duration of the slow/freeze is 5 seconds vs 15 seconds.
- The projectile will gain speed the longer it travels.
- Bear trap
- Still deals 40 damage.
- No longer holds the victim in place. Instead it slows for 5 seconds, and removes the ability to jump.
- It's a Lerp'd slow, meaning it starts off slow and you slowly regain your speed back over the 5 second period.
- Barnacle
- You can no longer place barnacles above teleport destinations.
- You can now fight back while trapped in a barnacle.
- Barnacles now have 600hp vs 100 hp.
- Turtle nade
- Doubled the amount of turtles.
- Increased their health by 50%.
- Increased their damage to 12 vs 10.
- Plasma net
- Fixes
- Fixed certain items trait/suffix chances not displaying properly.
- Fixed certain prompts counting "No" as yes.
- Various other small fixes.