Additions
Changes
Upcoming hunter round changes; I have most of these finished, but I'd like the communities input on these before pushing them live:
- You can now lock Inventory weapons. Locked items are unable to be deleted, used in crystals, or used in keys.
To lock an item just right click it and click >lock. To unlock to the same thing but select "Unlock".
- Added a failsafe to the mapvote for error logging. This should help me get to the bottom of map stalls.
Changes
- Temporarily disabled the new title rendering system to fix it up.
Upcoming hunter round changes; I have most of these finished, but I'd like the communities input on these before pushing them live:
- The hunter is required to draw blood from someone with the knife, or they will start to drain HP after ~60 seconds.
- The lower HP the hunter is, the more visible. (It was like this before, but the changes in visibility were too small to notice)
- (not yet decided)Players must reach certain care packages on the map (different per person, and random locations), or they will drain HP due to the 'toxic fog' (to prevent camping, and speed up the rounds). They also get more loot regardless of winning or losing depending on the amount of care packages 'reached'.
- Loot for winning has been buffed.
- The hunter is more visible now all around, due to the above changes.
- Possibly add an 'enraged' mode. Making the hunter much more visible, but has much faster movement speed. Or possibly give the knife the ability to destroy doors.