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Battleship Gamemode (Apply within)

#11
oh buoy! the pier pressure is real to try this gamemode. but it's aboat time there was a new gamemode. seas the day where everyone will respond to play it.
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#12
Didn't Tobias depart?
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#13
(11-28-2016, 02:56 AM)Kuro Wrote:  Didn't Tobias depart?

I departed from FRG TTT.

why does that matter now anyway?
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#14
(11-28-2016, 02:56 AM)Kuro Wrote:  Didn't Tobias depart?
yes
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#15
(11-28-2016, 02:40 AM)Mary Wrote:  oh buoy! the pier pressure is real to try this gamemode. but it's aboat time there was a new gamemode. seas the day where everyone will respond to play it.

Yo, lay off my pun turf >:|

I'd love to test this gamemode out though!
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#16
I'll test it.
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#17
Looks nice, especially for 2 days. I'd like to test it.
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#18
Inb4 Giligans isle...Ill join in
Vanished from life
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#19
Here's the current to-do list for the gamemode(keep in mind it's only been in dev for a few hours):
  • Spectating System(Currently you just sit at the bottom of the water until the next round starts; ill probably get this done before we begin testing tomorrow)
  • Ship Shell Reloading System
  • 2D3D HUD for ships
  • Better Looking Scoreboard(With the amount of hits you've gotten off/the amount of ships you've sunk
  • Better Ship Mechanics in general(current ones are kind of buggy, but they work
  • Automated gameplay(currently i have to start it with a console command, but after i initially type it in, it goes on it's own)
  • Better map(probably custom)
  • Team system, currently it is just free for all

There is probably other stuff I'm forgetting, but that's most of it.
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#20
More navalmen needed? sign me up
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