Survive Changes
Expect more changes through out the day. I am currently working on some new mechanics for Survive, and a handy new Inventory feature.
- Reduced overall zombie count by 25%
- Adjusted zombie movespeed formula to increase their mobility quicker.
- Added headhot column to the scoreboard.
- If you D/C you will now save your kills, points, deaths, and headshots.
- The energy wall attack emitted from the miniboss will now reduce your ammo by HALF if touched. (As well as damage you).
- Fixed fast zombies not counting towards kills.
- Weapons now randomize every 5 rounds (after round 10).
- Ammo purchased on the walls now slightly scale depending on the round. Starting after round 15.
- After round 14, fast zombies will now periodically spawn during normal waves.
- Fixed deaths counting multiple times.
- Updated the map to v5 to fix a few exploit spots.
- You can no longer walk through fast/shadow zombies. The staff should also hit these now too.
Expect more changes through out the day. I am currently working on some new mechanics for Survive, and a handy new Inventory feature.