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Poll: Would the Godswords be a cool implement?
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Godswords - Not Stolen From Runescape

#1
I really like the idea of the four Godswords from Runescape (Namely, the Zamorak, Armadyl, Bandos and Saradomin), so I was thinking it'd be neat for us here on FRG to both have a few new melees, and a new special ability for the melee weapons.

IF you haven't played Runescape, some special weapons have a "Special Attack" bar that slowly recharges. When you trigger it, it uses a % of the bar to deal a special attack, which I think would be implemented in Garry's Mod (Removing the right-click push and replacing it with the Special Attack).

Now, these are all big, bulky swords (Images below), and would be pretty obnoxious in-game, but if someone could model them, I think that it'd be pretty simple. In the end, for all four you can just model the blade and hilt and change the colors between them (Forest Green/Blood Red/Pure White/Sky Blue), to signify the four different blade types.

All four Blades would have a unique special ability, along with their default stats. I'll put the technicalities down below. (Please note that I've slightly adjusted the hilt/God colors to be a bit more vibrant and recognizable in-game.)


Stats:
(I'm using a flat damage value for Damage, not a % increase, going off if the default damage is 20.)
(Each Special Attack cooldown will be about 20-30 seconds.)

Zamorak Godsword
Damage: +40 (60 Total)
Firerate: -25%
Mobility: -15%
Range: +25%
Special Attack: "Ice Cleave". When used, your Melee Range is doubled for the hit and if it lands, whoever you hit is frozen for (3-6) seconds. They CAN BE DAMAGED during this time, but ONLY by melee weapons.

Saradomin Godsword
Damage: +20 (40 Total)
Firerate: -5%
Mobility: -5%
Range: +15%
Special Attack: "Healing Blade". Damage is increased by 10, and 75% of the damage dealt is returned to you as HP. This CAN BOOST YOU over the maximum of 100HP, but it will quickly drain back to 100!

Armadyl Godsword
Damage: 25 (45 Total)
Firerate: +15%
Mobility: +10%
Range: +5%
Special Attack: "Judgement". This strike does extremely high damage (A bonus of +50, so a total of 95), but causes a large pillar of light to flash over your target, going through obstacles (Extremely visible!)

Bandos Godsword
Damage: 29 (49 Total)
Firerate: +5%
Mobility: -10%
Range: +20%
Special Attack: "Warstrike". This attack deals an extra 25% of the opponents' CURRENT LIFE in damage, rounded down, and slows their movement speed for (4-16) seconds.


Additional Notes: Of course, I'll need someone to model these weapons and for Brass to actually approve of them, but I was hoping that Aresuft can model them. IF he can't/won't, I'll be paying coins/guns to anyone who can model it and implement it as a SWEP.


PLEASE GIVE RECOMMENDATIONS ON STAT CHANGES/ABILITY ADJUSTMENTS! THANK YOU!

-Images-
Flat image of one of the swords.
Holding Stance/Relative Size
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#2
Did you say Godswords? Im already hooked. Anywys I would love to see some new melees. Good idea Terran! +1
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#3
if we could get a different model id be more down for it. +.5
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#4
jagex sues frg rip
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#5
It seems interesting, but no matter how you spin it the "Armadyl Godsword" is op. Even if there's an extremely visible pillar, they cant kos off of weapon anyways. Maybe have a 1 in 4 chance to recoil and damage you with the extra 50 as well.
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#6
Runescape gamemode when
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#7
(09-07-2016, 11:17 PM)Brassx Wrote:  Runescape gamemode when

There is one mixed in with stranded that I play on, is pretty rad, like you.

I'd like to have a godsword, so I can then delete it.
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#8
(09-07-2016, 09:41 PM)Excel Wrote:  jagex sues frg rip

Using the names and likenesses will have Jagex pursuing legal action. Change the names, Change the models, keep the idea.
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#9
Yes please, still remember those dank swords +1
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#10
(09-07-2016, 11:17 PM)Brassx Wrote:  Runescape gamemode when

Voslom servers back up when?
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