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Patchnotes 1/29/2016

#1
•Added experimental custom hit detection system(made by yours truly, obviously). This is going to be going into 'beta' for awhile, until we decide if it's better or worse.
It is disabled by default. To enable it and try it out, go to f1>settings, and scroll down past beavers scoreboard settings. Check the box under "Hitreg Settings".
(this is also on the lobby server)

So far, in my tests, it has resulted in much better hit-reg. I'm hoping the results will be the same for those involved.

Cons of this system:
•The margin for error may be too high, so you may die around corners more often, or players might even be able to kill eachother by shooting at the same time.
•Required a bit more memory on the server, but performance seems to be ok.
•Slightly more delayed hitmarkers. This wont effect your shots though.
•Only applies to bullets at the moment. That means melees are left without it for now.

Feel free to post your results, and how many shitboxes you have encountered with the system(shitboxes should be when blood comes out, but you get no hitmarkers).

If you notice MORE shitboxes with the new system enabled, please PM me or post here your results, and your average ping on FRG(ping likely has a major role in that).

•Fixed the coinshop overflow error.
•Fixed the bunny slippers
•Vakarian is now Rare.
•Lightweight is now Unlikely
•Jolly is now Rare
•Bone spirit is now Rare
•Omnipotent is now Unlikely
•Axistence is now Legendary
•Apocalyptic is now Legendary
•Kaiju is now Legendary
•Damage logs will now only show who's answering reports to the dead/spectators.
•You can no longer report someone during a minigame round.
•Added Primordial rarity class between Legendary and Godlike (no items here yet though).
•Buffed the UMP base weapon slightly.
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#2
nice! good job brass

first item that should go into primordial is: BELLUM

not even joking...
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#3
(01-30-2016, 12:19 AM)tobiasxz Wrote:  nice! good job brass

first item that should go into primordial is: BELLUM

not even joking...

I did up the rarity of the bellum by like 70%, but I kind of don't want the first primordial to be something everyone already has.
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#4
(01-30-2016, 12:22 AM)Brassx Wrote:  
(01-30-2016, 12:19 AM)tobiasxz Wrote:  nice! good job brass

first item that should go into primordial is: BELLUM

not even joking...

I did up the rarity of the bellum by like 70%, but I kind of don't want the first primordial to be something everyone already has.

ah, makes sense.
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#5
Sweet! That was really quick, thanks.

Maybe we could have a badass Primordial tier opening with a new crate eventually? Eh?

•Damage logs will now only show who's answering reports to the dead/spectators.
•You can no longer report someone during a minigame round.
Also, YES. Especially the damage logs. Thank you so much.
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#6
sweet. thanks.
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#7
Umm the legbiter shows up as Primordial btw
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#8
Actually, Legbiters as Primordial seems pretty good. They're quite rare and quite good.

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#9
(01-30-2016, 12:16 AM)Brassx Wrote:  •Axistence is now Legendary

I JUST REALIZED, THIS ISN'T GOOD NEWS FOR ME, THIS IS BAD NEWS NOOOOOOOOOOOOOOO

MY UNLIKELY AXISTENCES ARE GONE NOW

brb mourning
Poros are love.
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#10
if I save the trust badge's angles I get

[ERROR] addons/br_coinshop/lua/br_coinshop/client/cl_br_coinshop_customize.lua:776: attempt to index local 'it' (a nil value)
1. func - addons/br_coinshop/lua/br_coinshop/client/cl_br_coinshop_customize.lua:776
2. DoClick - addons/br_coinshop/lua/br_coinshop/client/cl_br_coinshop_customize.lua:1144
3. unknown - lua/vgui/dlabel.lua:218
"Closest thing I have had to alcohol is chocolate milk... Don't quote me on that!"
"Please somebody use this as a signature to remember this day."-Catbug
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