01-19-2016, 02:11 AM
Since snowballs are gone and orbitals are just plain boring, I was thinking about a new type of minigame.
Its kinda like zombie survival. Zombies will spawn x amount per x amount of seconds and the player has to survive against them by running away or killing them. Every say 40 seconds the player will gain weapons,Melees,or grenades. The loot is dependent on how many zombies you have killed. If you are killed by a zombie you will convert into one who will be able to convert players.These player controlled zombies will also be able to get loot drops depending on how many players they convert.Jumping will probably not be allowed since the zombie npc will not be able to get up into high places.
Now onto loot drops,If you're the last person alive you will not have the best chance to get anything.Its all about how many zombies you have killed or how many players you have converted into zombies.
Say what you want I know this may take a lot of coding. Tell me some suggestions tell me some faults whatever.
Its kinda like zombie survival. Zombies will spawn x amount per x amount of seconds and the player has to survive against them by running away or killing them. Every say 40 seconds the player will gain weapons,Melees,or grenades. The loot is dependent on how many zombies you have killed. If you are killed by a zombie you will convert into one who will be able to convert players.These player controlled zombies will also be able to get loot drops depending on how many players they convert.Jumping will probably not be allowed since the zombie npc will not be able to get up into high places.
Now onto loot drops,If you're the last person alive you will not have the best chance to get anything.Its all about how many zombies you have killed or how many players you have converted into zombies.
Say what you want I know this may take a lot of coding. Tell me some suggestions tell me some faults whatever.