Quickdraw Holster
Slot: Primary
Ability / Use: In exchange for being unable to equip / pick up a Weapon in the Primary Slot, the user gains these abilities while this item is held out: (Meaning it must be deployed / held)
Slot: Primary
Ability / Use: In exchange for being unable to equip / pick up a Weapon in the Primary Slot, the user gains these abilities while this item is held out: (Meaning it must be deployed / held)
- Secondary Slot guns reload on their own over a short period of time
- Secondary Slot guns gain reserve ammo (50% of clip) every 20 seconds
Any Traits / Suffixes on Secondary Slot guns proc 2x as oftenNOTE: This was a bad idea- Access to Prediction, a charge ability that after holding [USE] for 3 seconds, the user gains a laser-pointer-like prediction line that is only visible client-side. Pressing [Weapon Fire] while this is active will instantly switch to Secondary weapon (Instant Deploy Speed), firing a single shot (if weapon clip is LESS than 12) or alternatively a volley of shots (if weapon clip is GREATER than or equal to 12) that follows the prediction line exactly as displayed (100% Accuracy). 60 Second Cooldown if shots do not kill an enemy, reduced to 30 Seconds if an enemy is killed, or 10 Seconds if an enemy is killed via headshot.