Posts: 120
Threads: 22
Joined: Mar 2015
Reputation:
2
Time Played: 606.45 Hours
Level: 79
Rounds Played: 10,360
I like a combination of Terrans switch times, and the damage ramp up over distance.
(And possibly being inaccurate no scoping.) Because this would both nerf the run around super knife quick kill aspects of it, while keeping it the long range threat that it should be.
Or another idea is reduce ammo count to 3 and make it 2 credits instead of just 1 so people aren't able to get 4 free kills off 1 credit. And would reward T's that are already doing well.