12-05-2014, 10:33 PM
1. Check the Shoutbox archive
2. Health kit - Can heal you/Somebody else for # HP (Based on % increase). Limited use - normal ones have only 1 use. Has a chance to drop with a Use stat - increases uses - up to # times (let's say, 3-5 times per round?). Has chances to spawn with a trait. | TRAITS: Offensive category: Healing does NOT heal them - instead, it can steal their HP, Poison them, Electrocute them, Freeze (if possible) them, Burn them. Defensive category: Can stop after-effects of: Poison, Electrocutions, Freeze OR burning. Hold LMB (or whatever button you use to shoot) to charge the health kit to heal yourself - Hold the RMB (or whatever button you use to aim with ironsights) to charge the health kit to heal someone else ( NEEDS TO BE AIMING ALREADY AT SOMEONE )
kgnitem9.
2. Health kit - Can heal you/Somebody else for # HP (Based on % increase). Limited use - normal ones have only 1 use. Has a chance to drop with a Use stat - increases uses - up to # times (let's say, 3-5 times per round?). Has chances to spawn with a trait. | TRAITS: Offensive category: Healing does NOT heal them - instead, it can steal their HP, Poison them, Electrocute them, Freeze (if possible) them, Burn them. Defensive category: Can stop after-effects of: Poison, Electrocutions, Freeze OR burning. Hold LMB (or whatever button you use to shoot) to charge the health kit to heal yourself - Hold the RMB (or whatever button you use to aim with ironsights) to charge the health kit to heal someone else ( NEEDS TO BE AIMING ALREADY AT SOMEONE )
kgnitem9.