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Split Damage between PVP/PVE

#1
Coming from World of Warcraft They used to do this lovley back in MoP where pvp gear would be pvp oriented and have pvp stat/buffs... while pve had their version. I dont think we would need to go to the extent of making whole new items/values, but maybe keeping the damage value the same across the board right now as they stand and then componentizing pve damage separately and having it be scaled up by a %+. Smile
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#2
I don't think scaling pve damage higher would be the best idea. it used to take longer to do events and stuff actually cause there wasn't any huge stat buffing items. I think pve stands fine for the most part (besides high mobility items being usable).

Instead I think it's the opposite, scale weapon damage on pvp. I'm sure some will disagree but that's just what I think.
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