04-19-2020, 12:21 PM
ook ook pride crate
I am known for 2 major things in this community, that stupid Dupe Scandal and Pride Crate, which was a suggestion I put in as an excuse to get a Rainbow Sword other than Durendal into the game. This suggestion is for a case named the "Prism Case," where the gimmick is that each Tier/Weapon in the case is based on a Primary (Rare) color, Secondary (Legendary) color, Tertiary (Prim) color, and the Godlike, a Prism (with some very special properties)
Each weapon out of this case, when deconned, drops 1-3 of the weapon's color Pigment, (ex blue drops Blue Pigment), that are required for recrafting that tier weapon or can be combined to make a Higher Tier pigment (ex 1 Blue + 1 Red = 1 Purp) and the catas can be combined to create a Next Tier weapon (Ex Blue + Red cata +10 Purp Pigment + Legendary, Rare, Unlikely, Frags & Scrap makes Purp weapon)
~~~Rare Tiers~~~
Moody Blue <weapon_name>
Accuracy: -10%
Clip: -3
Firerate: +20%
Damage: -15%
Deploy Speed: +10%
Reload Speed: -5%
Trait, Moody Blue:
1 in 7.5-10 Chance to effect the enemy leaving a Blue Trail where they walk for 10-15 seconds.
Code Red <weapon_name>
Accuracy: -10%
Clip: +3-5
Firerate: -5%
Damage: +25%
Mobility: +15%
Reload Speed: +15%
Trait, Seeing Red
1 in 7.5-10 Chance to mark enemy for death, making them take 20% more damage from all sources for 5-7.5 seconds
Mellow Yellow <weapon_name>
Accuracy +10%
Clip: +10
Firerate: +10%
Damage: +10%
Mobility: +10%
Deploy Speed: +10%
Stability: +10%
Trait, Goldenrod:
Upon kill, enemy corpse is immortalized as a Gold Statue
~~~Legendary Tiers~~~
Villainous Violet <weapon_name>
Accuracy -20%
Clip: +50
Firerate: -20%
Damage: -20%
Mobility: -20%
Stability: -20%
Trait, Purple Haze:
For each bullet you shoot, you gain 1% to all weapon stats until weapon swap/reload.
Mandarin <weapon_name>
Accuracy: +18%
Clip: -2
Damage: +20%
Firerate: +20%
Mobility: -5%
Reload Speed: -10%
Trait, Orange Bomb:
1 in (10-15) Chance to fire a Mandarin at your enemy marking them for death and dealing double damage.
Verdant <weapon_name>
Accuracy: +10%
Damage: +15%
Firerate: -10%
Stability: -10%
Mobility: +10%
Reload Speed: -10%
Trait, Druid:
Upon rightful kill, drops a Healing Field on body healing 1 health per tick for 10 seconds.
~~~Primordial Tier~~~
Blackout <weapon_name> (Enhancable up to +18)
Accuracy: -10%
Damage: +10%
Firerate: -5 to +25% (increases by 2.5 per level)
Stability: -15%
Mobility: 0-15% (increases by 2.5 per level)
Reload Speed: +25%
Trait, Blackout:
Each bullet decreases opponent's contrast by 5%
Enhancement Requirement: +50% XP every time you decrease rightful enemy's contrast by 30%
Whiteout <weapon_name> (Enhancable up to +18)
Accuracy +10%
Clip: 0-6 (+1 clip per level)
Damage: -5 to +25% (2.5% per level)
Firerate +10%
Stability -15%
Mobility: 15%
Reload Speed: 10%
Trait, Whiteout:
Each bullet increases opponent's contrast by 5%
Enhancement Requirement: +50% XP every time you increase rightful enemy's contrast by 30%
Mahogany <weapon_name>
Accuracy +15%
Clip: +15
Firerate: +15%
Damage: +15%
Mobility: +15%
Deploy Speed: +15%
Stability: +15%
Trait, Lumberjack:
Upon rightful kill, turns enemy body to Wood and increases Mobility by 10%.
Now before we move onto the Godlike I need to talk about how this works. When you first get the Godlike, it's completely useless. It's a blank item that does nothing, however, using this recipe you can create a Raw <color_name> Light!
5 Raw Energy
100 <color_name> Pigment
70 Prim Frags
1000 Crystal Dust
35 Gold Bars
And each light has its own effects in the godlike
~~~Godlike~~~
Empty Prism (misc slot)
Description:
A prism from a long gone era. The light from within seems to have faded away over time.
When you slot in a Raw <color_name> Light, the prism creates a field that buffs/debuffs anyone that stands in it. The combinations are as such
Blue Light Prism
*Drops a field that increases Accuracy and Stability by 15% for 60 seconds
Red Light Prism
*Drops a field that increases Damage by 15% for 60 seconds
Gold Light Prism
*Drops a field that increases Drop Chance by 15% for 60 seconds
Violet Light Prism
*Drops a field that procs Toxicity for 60 seconds
Orange Light Prism
*Drops a field that increases target's Mobility for 30 seconds
Green Light Prism
*Drops a Healing Field, healing 15 health per second for 30 seconds
Black Light Prism
*Drops a field that increases Firerate by 15% for 60 seconds
White Light Prism
*Drops a field that increases Reload Speed by 15% for 60 seconds
Brown Light Prism
*Drops Ammo Crate, reusable after 20 seconds.
You can combine all the 9 to make a Final Light
(When Socketed) Combined Light Prism
*Drops a field that increases Accuracy, Stability, Firerate, Damage, and Reload Speed by 10% for 60 seconds
*This light seems to increase in intensity the closer you hold it to an Empty prism
If you Use it instead of Socketing it, you can create a Final Prism,
Final Prism (The clip is 150, depletes 10 ammo per second)
Fires 9 colored lasers that converge in the middle and deals more damage the longer the clip lasts
*1 in 20 chance for shot not to consume ammo
*1 in 20 chance to add ammo to clip
I always thought having the Final Prism in TTT would be a perfect combination. A high risk weapon that deals massive damage after a short time period, it would also be perfect for events, being a perfect weapon for Eye Damage or Boss Damage without having it be too good for regular enemy damage and short boss downs like Giant Spider.
Tell me how you guys think about all these, I personally really like the Rainbow and Prism themes.
I am known for 2 major things in this community, that stupid Dupe Scandal and Pride Crate, which was a suggestion I put in as an excuse to get a Rainbow Sword other than Durendal into the game. This suggestion is for a case named the "Prism Case," where the gimmick is that each Tier/Weapon in the case is based on a Primary (Rare) color, Secondary (Legendary) color, Tertiary (Prim) color, and the Godlike, a Prism (with some very special properties)
Each weapon out of this case, when deconned, drops 1-3 of the weapon's color Pigment, (ex blue drops Blue Pigment), that are required for recrafting that tier weapon or can be combined to make a Higher Tier pigment (ex 1 Blue + 1 Red = 1 Purp) and the catas can be combined to create a Next Tier weapon (Ex Blue + Red cata +10 Purp Pigment + Legendary, Rare, Unlikely, Frags & Scrap makes Purp weapon)
~~~Rare Tiers~~~
Moody Blue <weapon_name>
Accuracy: -10%
Clip: -3
Firerate: +20%
Damage: -15%
Deploy Speed: +10%
Reload Speed: -5%
Trait, Moody Blue:
1 in 7.5-10 Chance to effect the enemy leaving a Blue Trail where they walk for 10-15 seconds.
Code Red <weapon_name>
Accuracy: -10%
Clip: +3-5
Firerate: -5%
Damage: +25%
Mobility: +15%
Reload Speed: +15%
Trait, Seeing Red
1 in 7.5-10 Chance to mark enemy for death, making them take 20% more damage from all sources for 5-7.5 seconds
Mellow Yellow <weapon_name>
Accuracy +10%
Clip: +10
Firerate: +10%
Damage: +10%
Mobility: +10%
Deploy Speed: +10%
Stability: +10%
Trait, Goldenrod:
Upon kill, enemy corpse is immortalized as a Gold Statue
~~~Legendary Tiers~~~
Villainous Violet <weapon_name>
Accuracy -20%
Clip: +50
Firerate: -20%
Damage: -20%
Mobility: -20%
Stability: -20%
Trait, Purple Haze:
For each bullet you shoot, you gain 1% to all weapon stats until weapon swap/reload.
Mandarin <weapon_name>
Accuracy: +18%
Clip: -2
Damage: +20%
Firerate: +20%
Mobility: -5%
Reload Speed: -10%
Trait, Orange Bomb:
1 in (10-15) Chance to fire a Mandarin at your enemy marking them for death and dealing double damage.
Verdant <weapon_name>
Accuracy: +10%
Damage: +15%
Firerate: -10%
Stability: -10%
Mobility: +10%
Reload Speed: -10%
Trait, Druid:
Upon rightful kill, drops a Healing Field on body healing 1 health per tick for 10 seconds.
~~~Primordial Tier~~~
Blackout <weapon_name> (Enhancable up to +18)
Accuracy: -10%
Damage: +10%
Firerate: -5 to +25% (increases by 2.5 per level)
Stability: -15%
Mobility: 0-15% (increases by 2.5 per level)
Reload Speed: +25%
Trait, Blackout:
Each bullet decreases opponent's contrast by 5%
Enhancement Requirement: +50% XP every time you decrease rightful enemy's contrast by 30%
Whiteout <weapon_name> (Enhancable up to +18)
Accuracy +10%
Clip: 0-6 (+1 clip per level)
Damage: -5 to +25% (2.5% per level)
Firerate +10%
Stability -15%
Mobility: 15%
Reload Speed: 10%
Trait, Whiteout:
Each bullet increases opponent's contrast by 5%
Enhancement Requirement: +50% XP every time you increase rightful enemy's contrast by 30%
Mahogany <weapon_name>
Accuracy +15%
Clip: +15
Firerate: +15%
Damage: +15%
Mobility: +15%
Deploy Speed: +15%
Stability: +15%
Trait, Lumberjack:
Upon rightful kill, turns enemy body to Wood and increases Mobility by 10%.
Now before we move onto the Godlike I need to talk about how this works. When you first get the Godlike, it's completely useless. It's a blank item that does nothing, however, using this recipe you can create a Raw <color_name> Light!
5 Raw Energy
100 <color_name> Pigment
70 Prim Frags
1000 Crystal Dust
35 Gold Bars
And each light has its own effects in the godlike
~~~Godlike~~~
Empty Prism (misc slot)
Description:
A prism from a long gone era. The light from within seems to have faded away over time.
When you slot in a Raw <color_name> Light, the prism creates a field that buffs/debuffs anyone that stands in it. The combinations are as such
Blue Light Prism
*Drops a field that increases Accuracy and Stability by 15% for 60 seconds
Red Light Prism
*Drops a field that increases Damage by 15% for 60 seconds
Gold Light Prism
*Drops a field that increases Drop Chance by 15% for 60 seconds
Violet Light Prism
*Drops a field that procs Toxicity for 60 seconds
Orange Light Prism
*Drops a field that increases target's Mobility for 30 seconds
Green Light Prism
*Drops a Healing Field, healing 15 health per second for 30 seconds
Black Light Prism
*Drops a field that increases Firerate by 15% for 60 seconds
White Light Prism
*Drops a field that increases Reload Speed by 15% for 60 seconds
Brown Light Prism
*Drops Ammo Crate, reusable after 20 seconds.
You can combine all the 9 to make a Final Light
(When Socketed) Combined Light Prism
*Drops a field that increases Accuracy, Stability, Firerate, Damage, and Reload Speed by 10% for 60 seconds
*This light seems to increase in intensity the closer you hold it to an Empty prism
If you Use it instead of Socketing it, you can create a Final Prism,
Final Prism (The clip is 150, depletes 10 ammo per second)
Fires 9 colored lasers that converge in the middle and deals more damage the longer the clip lasts
*1 in 20 chance for shot not to consume ammo
*1 in 20 chance to add ammo to clip
I always thought having the Final Prism in TTT would be a perfect combination. A high risk weapon that deals massive damage after a short time period, it would also be perfect for events, being a perfect weapon for Eye Damage or Boss Damage without having it be too good for regular enemy damage and short boss downs like Giant Spider.
Tell me how you guys think about all these, I personally really like the Rainbow and Prism themes.