12-22-2016, 01:23 AM
I'll go out of lurking to raise some potential problems with this. TTT is an incredibly chaotic and clusterfucky gamemode. I can't tell you how often that I will go up and id a traitor I just killed to only then be shot by another innocent missunderstanding a situation. That alone means I feel like the fact you can get team killed before getting the orbs will absolutely cause people to get pissed and general discourse and resentment between people.
This also adds a degree of rich get richer than whether or not it is intended godlikes tend to be better than the equivalent normal gun in a firefight. This advantage generally doesn't matter in ttt, because it's an asymmetric gamemode where you start with quick rounds with random and people tend not to take it completely serious. With the added in adverted promoting power gaming where you are know financially encouraged to do crappy things like kosing off weapon / skin / location that often can't be proved and discourages the use of gimmick weapons like the bows which are easily identifiable; While meaning those with stronger weapons have a direct financial as well as a game play advantage now.
I feel like a much fairer thing to do is give those on the winning team randomly an equivalent to the orbs that would have been dropped by any individual player to keep from a weird overly competitive and aggressive meta game from forming.
Sorry If that seems a bit like a rant I just wanted to be devils advacate to the problems that may arise from this.
This also adds a degree of rich get richer than whether or not it is intended godlikes tend to be better than the equivalent normal gun in a firefight. This advantage generally doesn't matter in ttt, because it's an asymmetric gamemode where you start with quick rounds with random and people tend not to take it completely serious. With the added in adverted promoting power gaming where you are know financially encouraged to do crappy things like kosing off weapon / skin / location that often can't be proved and discourages the use of gimmick weapons like the bows which are easily identifiable; While meaning those with stronger weapons have a direct financial as well as a game play advantage now.
I feel like a much fairer thing to do is give those on the winning team randomly an equivalent to the orbs that would have been dropped by any individual player to keep from a weird overly competitive and aggressive meta game from forming.
Sorry If that seems a bit like a rant I just wanted to be devils advacate to the problems that may arise from this.