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  Turn back now or prepare for meme wars
Posted by: Ratsk Ater - 05-31-2015, 01:57 AM - Forum: Shit Posting - Replies (9)

A shit posting section where my shit still needs moderator approval? You are on thin ice young man.

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  Nerf Awp?
Posted by: Excel - 05-31-2015, 12:58 AM - Forum: Suggestions - Replies (9)

its a tad too bit good imo.It shouldn't be as accurate if no scoped, its basilly a 100% accurate shotgun if you are close range with it(if you don't miss).

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  Some other "Objective" to focus on?
Posted by: Terran - 05-31-2015, 12:17 AM - Forum: Suggestions - Replies (8)

The quests are, honestly, pretty easy to do. I can do all 6 in a day or two, and after that I don't really have a goal. I don't care much about rewards, so minimal ones are fine.

If you complete all of your quests, could you gain access to some boring but typical ones? E.G

Get 200 Deagle kills
Get 150 M16 kills

Something like that. The rewards would be minimal, but you could work up to them! Maybe you could find Gift Packages if forerunner fragments are too rare. Anyways, just thought it'd be nice.

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  best player
Posted by: Terran - 05-30-2015, 11:43 PM - Forum: Shit Posting - Replies (8)

ur all suckers

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  FIRST
Posted by: Dreadark - 05-30-2015, 11:42 PM - Forum: Shit Posting - Replies (18)

HAWDHFAHASDJIJFLKBig GrinAP:MFA:MLKAGEDGSADGS


ha wat even is dis

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  Patchnotes 5/30/2015
Posted by: Brassx - 05-30-2015, 10:20 PM - Forum: Server Patchnotes - Replies (4)

•Updated lobby map again, with some teleport bug fixes, and changed the quest NPC location to in front of the fountain.
•Made some major changes to the remote bomb. You will notice after you place it, it wont start beeping until 3 seconds later. This means you can NOT detonate the bomb until 3 seconds after placing it.

The second change is, once you detonate it, it will not explode imediately. It will flash white, and beep faster for two seconds then it will explode. This means you have to time your explosions better now, and should give some players a chance to try to escape.

That timer may need to be decreased if it renders the bombs useless.

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  Phoenix Damage (Also one other thing not worth a thread)
Posted by: Terran - 05-30-2015, 07:31 PM - Forum: Suggestions - Replies (3)

Shouldn't the damage be dependent on the guns base accuracy? A shotgun has a 1 in 4 chance to phoenix someone, and does ~80 or so damage. You can snipe them across the map and they just burn to death. A rifle can have, say, a 1 in 10 chance and does the same damage with phoenix?

The shotgun should do 80 phoenix damage close-up, but at long range it should drop significantly I feel.

Also, can you please install some teleporters in the new lobby's starting room? It takes 20-30 seconds to run up to the quest giver and stuff. Thanks!

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  Quest Bug
Posted by: Anthony - 05-30-2015, 06:57 PM - Forum: Resolved - Replies (1)

Well I got 7 kills w/o doing any damage to a teammate. Then I had the idea of what would happen after the round. Sure enough it counted it.

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  Disable View Model Hands Option?
Posted by: ghasT_T - 05-30-2015, 06:42 PM - Forum: Suggestions - Replies (2)

Now I know this isn't a HUGE deal regarding server status, but it really does bug me to no end.
On certain weapons like the M16, your view model hands are sort of, "Colliding" with the weapons model, making it look really glitched out.
All I really want is a setting in the F1 area where you can disable view model hands. I know most of you don't see why this is needed, but I'm honestly bugged to death by it, I have to change weapons any time I notice an imperfection in the model, and my OCD just kills me. This may be the most useless suggestion for most of you, but I am going insane because of it...

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  Crescent Crate Rebalancing
Posted by: Pigeon Lord - 05-30-2015, 05:05 PM - Forum: Suggestions - Replies (8)

I was thinking about how Crescent Crates aren't really worth the money. They can roll Descents, and tend to roll something worse than they are worth. Maybe turning the drops to Unlikely and above? It would make the crates worth the coins and help the player based economy for tiers. Anyone else think this, or have suggestions for further re-balancing?

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