•Deathbringer will now invoke 'bleeding' when it activates upon a limb shot(the damage/duration may have to be reduced).
•This trait (the bleeding part) is also now in the trait pool which can be applied to a variety of tiers.
•Added a new Detective T tester item. This is a one shot weapon that will not be able to use until after a minute into the round.
It will display the result of the 'scan' on it's own personal screen. Other players CAN see this screen if they look at the weapon, and it will also display on it while dropped.
It uses the toolgun model, and displays on the toolgun screen the results (with scrolling text, much like the toolgun..).
This allows detectives, to call out the results. Traitors can kill them and take the weapon and hide it if they wish to keep results hidden.
It is also displayed in the Damage logs, when someone shoots someone else with the Tester.
•Reduced rarity of Dragon rounds a bit.
•Fixed a shitload of bugs.
So the event idea would consist of puzzles alongside monsters. (first part would have 1 of 3 puzzles open up, all 3 puzzles have same end path.) (Monsters inside the puzzle areas)
Yes this would mean you could just run it enough times to be good at the puzzles, but that is the same logic it goes for the mazes currently.
The second part would be an open area where you can fall off and take damage/get teleported during any moment back to the start of the second area. (while flying monsters are attacking you)
In open areas flying monsters would spawn till you break crystals just like pillars but with a twist, you wont have room to kite around the entire map. (the crystal would lock you down onto the same area it is.) (the video shows my concept of this part, obviously it could be different depending on style of event.)
This would be on the same cooldown timer as Grim's raid. (or its own if brass wants it.)
Special drop ideas: Something wind/rock related. (Maybe a healing melee godlike, something that heals others instead of damages)
Anytime an innocent kills a T, they should be given a credit to use in a context menu similar to D/T. (This can be done by modifying the original gamemode easily.)
The examples of what innocents could buy :
Radar
Light Body Armor (slightly less armor than D/T armor)
Defuser.
Healthkit (+15hp, ability to go to 115hp if full hp.)
Boss Rounds (or Dragon Rounds) was supposedly added to each round's minigame chance or whatever you'd call it, but it's supposed to be significantly more rare than the typical OBC minigame, however, I as well as others I've asked have yet to see a single boss round not spawned by Brass or Jake
I'm not sure if the chance of it happening is way too rare or it's broken entirely, but it should happen a little more frequently than it is right now - especially since the rarity includes it being in only specific maps.
So ye, it's either make it a lil more common cus it's rare based off map anyway, or just leave it how it is cus it's supposed to be mega super never-seen rare.
I know there are some people out there with more frags then they know what to do with (terran) maybe there should be another shop in the lobby server where we could trade frags for crates, maybe even make a new crate called a frag crate or something like that, that would be only acquireable through this conversion, and would possibly be untradeable so people cant get a ton of coins off these, but still have a way to blow through some of their frags they have stocked up