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crab appeal
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Yesterday, 05:25 PM
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2025 SECRET SANTA ($200+ ...
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Albert Wesker Unban Reque...
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Partial discord unban v2
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cheny unmute appeal
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Thank you guys :)
Forum: Departures
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TTT Killcard Art Submissi...
Forum: Suggestions
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Member Application
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TheLogImusPrime-unban req...
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My worlds on fire, how ab...
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Last Post: Brassx
09-22-2025, 03:02 AM
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Easter Uniques |
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Posted by: ghasT_T - 03-10-2017, 12:39 AM - Forum: Suggestions
- Replies (10)
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Now this might seem a bit early, but the early bird catches the worm.
(The bird being me and the worm being the words, “Designed by Bezerker” engraved on my ideas)
I gave a bit of thought to each idea, with them being given a meaningful name centered around Easter.
I didn’t want them to all have a special ability like godlikes, since these are all Primordials, but at the same time, I wanted them to stand out nonetheless.
Longinus
Primordial
SG550 / Krieg 550 Commando (if you don’t know what the heck this gun is, it’s basically an SG + Rifle)

Stats:
16 Bullets in Clip (Couldn’t find default stats for TTT)
+23% Damage
-27% Firerate
+30% Accuracy
+15% Stability
-13% Mobility
-25% Deploy Speed
-10% Reload Speed
Has a golden skin, just like the Lunar.
The unique ability is that the final bullet of the clip inflicts both bleed and lookdown, but the shot itself deals no damage.
Lore/Description: Simply gazing upon this weapon brings great regret.
Lazarus
Primordial
P228 (this is NOT the pistol we have AKA the Five-Seven, this is a different gun)

Stats:
Total of 10 Clip (again, really difficult to find default stats)
+17% Damage
+19% Firerate
-25% Stability
+5% Mobility
+20% Reload Speed
+40% Deploy Speed
The unique ability is that there is a 100% chance of inflicting muffle on headshot.
Lore/Description: Named after the human who escaped death due to a miracle.
Scrambled Eggs
Primordial
UMP (HAH, you thought I wouldn’t put one of these here)

Stats:
Clip Total of 20
+30% Damage
-12% Firerate
-23% Stability
+5% Mobility
The unique ability is this weapon always has Contagion. Chance of spawning with Corrosion as well.
Lore/Description: The expiration date is from 10 years ago!
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| Forerunner changes. |
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Posted by: Bathory (She/They) - 03-09-2017, 03:05 AM - Forum: Suggestions
- Replies (10)
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So I was talking with someone about technically pointless changes that could happen.
The idea is that each forerunner would get an alternative version of the forerunner title (same look, but the name of their tier) and/or have the forerunner badge display the name of the tier the user donated for in its info.
I understand this idea is totally useless in the grand scheme but I think it would be a cool way to link who did what tier. (for those forerunners that remain that is)
Time for the mass hatred on this idea because it would only effect 25 players total.
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| Patchnotes 3/8/2017 |
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Posted by: Brassx - 03-08-2017, 06:31 AM - Forum: Server Patchnotes
- Replies (16)
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Any of these changes below can be tweaked and removed, we are trying some stuff out for the sake of more balanced gameplay. Be sure to post feedback on it, and remember: anything can be changed so don't throw a fit if all the sudden you can't spray down an entire room of people.
- Adding jumping inaccuracy.
- Added dynamic recoil, that is, the more damage your weapon outputs, the more recoil you will have.
- Added 'consecutive shots' inaccuracy, this builds up the more you shoot after a few in a row. This really only applies to fully automatic weapons, and only after ~9 shots. Really to stop any longish range spraying.
- Reduced iterations on the blur, this should help lower end PC's if they wish to use it. Grass and I tested it pretty extensively and barely noticed any FPS loss. However, you can still disable it at anytime!
- Hopefully fixed invisible plasma shields.
Additions
- Added Tobias' Crosshair customization system! Huge shoutout to him for the great work on it. To enable it visit !settings. There's quite a few options, be sure to check it out!

- Added a new lightweight DoF-type effect when aiming down sights(focal blur). You can disable this at any time via !settings.


Another wave of a few TTT items coming in before the Inventory content update. These are detective items.
- Added Prop Disguiser (original design by Exho, I fixed up a few things, changed some stuff, and made it compatible with the Inventory loadout system). This allows you to disguise as a prop for a limited time, or scan props on the map and become them.
Do note you can NOT move around while disguised as a prop!
- Added Plasma Net. This allows you to launch a net at a target, upon impact it makes them unable to move for a brief time period, and they are forced to use magneto. (I do not know the original author of this, however, I did fix some errors with it)
- Added Plasma Shield.(Again I do not know the original author of this, I added some HUD elements and fixed a few things)
Do note, these can be changed as needed, or even removed if people don't like 'em! So don't be afraid to post feedback on them!
I'm doing this fairly late at night so be sure to let me know if there's any bugs, I may have forgotten to upload some stuff.
Next update should be Enhanceable II crate!
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Srlobo's Member Aplication |
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Posted by: roxaa - 03-07-2017, 11:59 AM - Forum: Approved
- Replies (9)
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Age: 15 (26/6/2001)
Steam Name(Current): Srlobo
Time played on servers?(!time username to check):248.03
Where did you hear about this server?: Searching TTT servers.
Have you ever been banned and why?: in the past RDM+leave.
Why do you want to join?: I am an active member, I spend a lot of time here. I want to be like you, but better.Also, I know the rules.
Referred by: Me, myself and I.
Additional Details: I speak Spanish more than English, I come from Dominican republic a real Caribbean paradise I just love my country is beautiful. My real name is Jeremy Rojas Jezabel Rodriguez Serrata, I like to play basketball and as my father says waste my time in video games, Gracias.
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Snowglobe REWORKED |
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Posted by: ghasT_T - 03-06-2017, 09:10 PM - Forum: Suggestions
- Replies (15)
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Before I even start, let’s go over orbs. Orbs aren’t guns, nor are they meant to be used in combat. They’re {Support} types, while guns and melees are {Attack} types. {Support} types are used for healing and reducing damage, while {Attack} types are used in actual fights. The Snowglobe is an orb, yet its abilities are reliant on using it in combat, and even if used in the perfect situation, at most you’ll receive 5 HP and a boost of speed for 2 seconds, because by time you’ve charged it and shot it, it’ll just fly thru the attacker and you’ll have been mowed down with a Yagginese Famas. Its abilities are impractical in TTT, and Brass and I have been talking off and on trying to find an actual use for it. I’ve brainstormed for a long time, asking others their opinions on it, and have finally put together my idea for the complete rework of the Snowglobe. The idea I went with for the Snowglobe is an item that allows an immediate retreat from an unfavorable fight while also allowing the use of a small, instant heal.
First, I’ll list the new abilities (seems OP until you see the cons):
- Activating the Snowglobe once fully charged surrounds the user in a snowstorm (same one as it is now)
While active, the users mobility is increased by 50% (same as speedy)
- Once activated, the user is invulnerable to all forms of damage except fall damage, fire damage, and map killzones (to prevent exploits)
- Anyone who gets too close to the user (as in entering the snowstorm) while active is inflicted with “Permafrost”, a unique debuff that is essentially the Iced debuff, however it is permanent unless... (See Below)
- “Permafrost” can only be removed by taking any form of fire damage
Here are the cons:
- While active, the user cannot use ANY weapons (including melees) until the effect wears off
- (Here’s the healing ability I talked about) Acts as a double-edged sword. If activated when ABOVE 50 HP, the user's health is set to 50. However, if activated BELOW 50 HP, the user is healed to 50 HP. This is in place to prevent instant fleeing to delay the round
- Snowglobe is able to be used only ONCE a round
- Taking fire damage while activated instantly shuts off the effects
- Effect lasts for a very short time (up to Brass to determine, it’ll probably be only 10 to 20 seconds)
As always feedback is VERY useful. It allows me to determine what needs changed and/or fixed. Also note this is not an "Official" planned buff. This idea is based off my personal views on the item and should be treated as a normal suggestion. Basically Brass had no influence over me posting this.
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| Patchnotes 3/6/2017 |
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Posted by: Brassx - 03-06-2017, 05:16 AM - Forum: Server Patchnotes
- Replies (12)
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I've decided to split the next update up a little and release a few things for you guys until everything else is ready. (Zelda has been distracting me). Basically a big chunk of this is the porting of a bunch of old T items I've made in the past.
Additions
- Added the Tranquilizer T weapon. I've been meaning to port this over to FRG for awhile, I made this so long ago so there's likely some bugs.
- Added ID Disguiser, this allows you to steal Unidentified bodies' Identities. You will steal their playemodels, coinshop accessories, and their name. The name in the chat will even change, however, voice and TTT radio command you initiate will not change.
- Added goomba boots. These can be armed/disarmed with B. Or you can visit a new tab in the T shop menu when you buy them to toggle them. You can also bind a key to the command "br_toggle_goomba".
Changes
- Crates will now show godlikes less often, and rarely land next to them (if ever). Do note, landing next to ANY good item often was never intended, it is 100% random.
Part II to this update will come within the next few days hopefully.
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| Thanks, Cog Guy |
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Posted by: Mex 4 Member - 03-04-2017, 04:09 PM - Forum: General
- Replies (2)
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I earned my last cog today and I got some pretty good goodies.

I then proceeded to get 11k from this. Thanks, Cog Guy.
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| new traitor tool-paint gun |
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Posted by: Angry_Reaper - 03-04-2017, 03:00 AM - Forum: Suggestions
- No Replies
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basicly lets you paint blood on wall or like a burnt body mark on the ground, should have limited uses, but something like in sandbox where u can paint the blood on walls, it would let u use the noise maker thingy t tool and then paint blood and make it look like a burnt body, so people actually think something went on right there, not just a bunch of gunfire with no bullet holes around or blood or bodies
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