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Key Shards, QoL and General Suggestions

#5
Nivendo is a fountain of good ideas. He mentioned a lot of them previously, and I saw them as really good stuff. Going to the lobby server is occasionally a pain; - i.e I don't *want* to leave just because I have an inventory full of Unlikeleys, but deleting them is stupid. The only real issue I see is how flexible the "Markets" of FRG are, and assigning a "Set price" would ruin the free-spirited economy, but it wouldn't be terrible if they were turned into an untradeable currency. Not only this, but I'd love to see a weapon Crafting system, a la NTG, as Halaman said above me; - It was a LOT of fun and skill based, but the real issue was the extreme scarcity of certain metals, and far too many of others.

I could type more but really, these are all good ideas.
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RE: Key Shards, QoL and General Suggestions - Terran - 03-23-2018, 03:07 AM

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