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Key Shards, QoL and General Suggestions

#3
(03-23-2018, 02:28 AM)Kheyre Wrote:  I'd rather more QoL updates but not with creating hundreds of new features. Polish what we have then find the next bit of content.

The thing is, the essences are all part of one idea. It can all be implemented over time, and QoL dictates that the essences from items and key conversions came first anyway, but i think it'd be much easier to do it in this order:

-Create a currency page
-Convert coins into said currency page
-Implement locking of currencies
-Add essences/shards, implement these into the currency page.
-Create the ability to turn essences into keys
-Create the ability to roll the stats on guns utilizing essence
-Create the essence shop
-etc.

From a coding standpoint, that makes sense and I'm sure this huge wall of text overwhelms people pretty easily, but it's mostly a loosely organized rough draft anyway.
It can be expanded on in chunks- Don't get me wrong, I'm not telling Brass or Tobias to do this tomorrow. Rest assured.
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RE: Key Shards, QoL and General Suggestions - Nivendo - 03-23-2018, 02:35 AM

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