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Jacob's Ladder

#1
Jacob's Ladder
[Weapon name]

Shotgun
[Gun]

Godlike? | Primordial?
[Rarity]

Stat Range
Number of stats: [min#] - [max#]
Damage: [5%] - [10%]
Accuracy: [-20%] - [-10%]
Recoil: [15%] - [30%]
Fire rate: [-15%] - [-5%]
Clip size: [-5%] - [0%]

Instead of the common Bullets that move at a velocity it shoots out Slow Moving Bullets that move slow enough to be seen traveling.The catch is all the bullets are linked together with electricity dealing Inbetween Light to Medium Damage over time
[What it does]

The bullets are Very Obvious to see Thus it should be hard to "accidentally" die from them,They all stop once even one bullet hits an object/wall,Should add to gameplay by giving a different approach to attacks and should pair well with a secondary
[Additional Details]
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#2
Bullets in source engine aren't actually projectiles. They are hit scan. The effect you see is just a particle tracer to give the illusion that they are projectiles.
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#3
(01-06-2018, 08:57 AM)Brassx Wrote:  Bullets in source engine aren't actually projectiles. They are hit scan. The effect you see is just a particle tracer to give the illusion that they are projectiles.

But you could make it a seperate thing couldn't you?
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