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FRG Economy

#13
(12-02-2017, 08:54 PM)Alex Summers Wrote:  You only ever see the same few godlikes drop now, which is one of the main reasons why I supported something like the Flashback crate. The Flashback crate would keep the godlike drops interesting and would also keep the amount of coins circulating down. Honestly, the Flashback crate had tremendous support, other than a few people who wanted to stay special with their godlikes that they own, I'm surprised it hasn't been added. Unless there's something I'm missing, I see no good reason not to add that or at least something similar to it. Even with the occasional coinsinks, people still maintain their money.

I own none of the limited time godlikes except the galil and I do not support this whatsoever. The reason you want those godlikes is because they are so rare. Tartarus is one of the best godlikes in the game but nobody wants them because there are so many. When holiday events are added it brings back a lot of people because they want to try and get the limited time godlikes. If those godlikes will be obtainable again there's not as much of a point to get on and grind during the original event. I know it feels bad to grind and try really hard to get a limited holiday godlike and then not get it (TRUST ME I KNOW) but if everyone that put in time got it then it wouldn't be rare.

(12-02-2017, 08:54 PM)Alex Summers Wrote:  1: With trading on FRG, you're only able to trade up so far before you hit basically a dead end, yet there's so many more things to get, but due to how the economy is and how people don't want to sell any non-droppable guns it becomes impossible and you just lose all will to try to trade up. It kills trade morality and a thriving economy.

I dont think it's that people don't want to sell non-droppable guns, I think they don't want to sell RARE guns. For example, I have a bow. I have used it maybe 3 times but I wont sell it and I keep it in my bank. It's still droppable but it's rare. See what I'm getting at? People will always hold onto their rare godlikes and not want to trade them unless they get a second one. That's just how it goes.

(12-02-2017, 08:54 PM)Alex Summers Wrote:  2: Going to back to what I mentioned earlier, there's basically only the same few godlikes that drop now; Railguns, Tartarus', and Thrakos'. It's gotten to the point that when 90% of people drop one of them, they aren't even excited anymore. I personally get more excited when I drop a good primordial than I do the normal godlikes. In the last 15 pages of the shoutbox, there have been 8 Railguns, 6 Thrakos', 4 Tartarus', 1 Eleos, 1 Rune of Ultimate Reconstruction, and 1 Mask of Bazzalth.

This exact thing will happen with ANY godlike if it becomes less rare.

(12-02-2017, 08:54 PM)Alex Summers Wrote:  2: Implement something along the lines of the Flashback crate, it would be more interesting to actually see some diversity in the godlike drops and it could help keep the coin amounts down. There's even people who own the older godlikes who support the guns coming back. I know there's a few people with those older godlikes who want to stay unique, but there's so many people who want one and like mentioned above, NOBODY wants to trade them.

If everyone got what they wanted then nothing would be rare anymore. You want those things because they are impossible to get. If the flashback crate was added for a limited time and lets say 4-5 more people got one of the limited time godlikes then that's just 4-5 more people that probably won't sell it. Some of you guys don't seem to understand that literally EVERYONE wants godlikes. It probably a large reason why most of us play FRG. There's just a select few that continuously bring it up and feel like they deserve or should get those godlikes. We ALL want them. Some of us just realize it's not going to happen so we don't continuously cry about it. Also, as stated before, if we all get them they won't be sought after anymore.
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Messages In This Thread
FRG Economy - Alex Summers - 12-02-2017, 08:54 PM
RE: FRG Economy - Minehuis - 12-02-2017, 09:11 PM
RE: FRG Economy - tobiasxz - 12-02-2017, 09:18 PM
RE: FRG Economy - Unpoke - 12-02-2017, 09:28 PM
RE: FRG Economy - TJ1524 - 12-02-2017, 09:48 PM
RE: FRG Economy - Unpoke - 12-02-2017, 10:27 PM
RE: FRG Economy - Jake1o - 12-02-2017, 10:01 PM
RE: FRG Economy - Alex Summers - 12-02-2017, 10:11 PM
RE: FRG Economy - Terran - 12-02-2017, 10:27 PM
RE: FRG Economy - Brassx - 12-02-2017, 10:30 PM
RE: FRG Economy - Kuro - 12-03-2017, 01:34 AM
RE: FRG Economy - Terran - 12-02-2017, 10:35 PM
RE: FRG Economy - halaman - 12-02-2017, 10:58 PM
RE: FRG Economy - Jake1o - 12-02-2017, 11:05 PM
RE: FRG Economy - SP1D3RP1G - 12-02-2017, 11:50 PM
RE: FRG Economy - tobiasxz - 12-03-2017, 12:11 AM
RE: FRG Economy - halaman - 12-03-2017, 01:14 AM
RE: FRG Economy - Jake1o - 12-03-2017, 01:21 AM
RE: FRG Economy - wind - 12-03-2017, 03:16 AM
RE: FRG Economy - wind - 12-03-2017, 12:37 AM
RE: FRG Economy - Bri - 12-04-2017, 06:24 AM
RE: FRG Economy - Dreadark - 12-04-2017, 11:13 PM
RE: FRG Economy - Brassx - 12-05-2017, 12:59 AM
RE: FRG Economy - Poison - 12-05-2017, 01:14 AM
RE: FRG Economy - Terran - 12-05-2017, 02:03 AM
RE: FRG Economy - Tarrasque - 12-05-2017, 03:39 AM
RE: FRG Economy - Brassx - 12-05-2017, 04:20 AM
RE: FRG Economy - Kuro - 12-05-2017, 07:29 AM
RE: FRG Economy - Tarrasque - 12-05-2017, 08:52 AM
RE: FRG Economy - Brassx - 12-05-2017, 09:09 AM

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