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Patchnotes 09/24/2017

#10
I just have this vision of old community pool where the multiple players are in the tester room and the hunter is on the other side. Hunter can't do much other than spam beams. This is the current mentality that people have. If you can stop that, you can make this more enjoyable.

The simplest way to fix this is:
  • Loot for winning has been buffed.
  • The hunter is more visible now all around.

I don't like the idea of the hunter gaining visibility. Having any visibility makes this a cake walk for the many people that are going to shoot the hunter.

Actually, there's a way to make this work interesting though. If you give them the ability to blink (from dishonored) a small distance for every few kills they get to make people confused on why the slightly visible thing disappeared, I think it would be fun. This actually speeds up the round because the hunter has the option of using them right away to make sure he can be safe so no one can shoot him to make him more revealing after he kills someone or saving them till the end to make it easier.

If you combine the hunter and players losing health, it won't work well. Players: what if the players can't find them, they're dead because the box wasn't visible on their journey around the map. Hunter: What stops the hunter from killing someone every 60 seconds and waiting for people to be out in the open looking for their packages. Too much benefit to the hunter.

Maybe the players can have a damage reduction and need to pick up grim orb like collectibles to boost their damage that fades away over time and the only way to keep it going is to keep looking for these collectibles. Damage can also return to normal after a certain amount of people are left.

Just some ideas I had. It could work with all of these things combined. But since the game mode already favors hunters most of the time, it's putting it more towards hunters camping to not lose health to become visible. I mean the loots buffed so a win is a win, no matter how long, right?
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Messages In This Thread
Patchnotes 09/24/2017 - Brassx - 09-25-2017, 12:35 AM
RE: Patchnotes 09/24/2017 - Terran - 09-25-2017, 01:01 AM
RE: Patchnotes 09/24/2017 - tobiasxz - 09-25-2017, 01:02 AM
RE: Patchnotes 09/24/2017 - Angry_Reaper - 09-25-2017, 01:28 AM
RE: Patchnotes 09/24/2017 - tobiasxz - 09-25-2017, 01:39 AM
RE: Patchnotes 09/24/2017 - SP1D3RP1G - 09-25-2017, 01:56 AM
RE: Patchnotes 09/24/2017 - tobiasxz - 09-25-2017, 01:56 AM
RE: Patchnotes 09/24/2017 - Nivendo - 09-25-2017, 03:10 AM
RE: Patchnotes 09/24/2017 - Alex Summers - 09-25-2017, 03:12 AM
RE: Patchnotes 09/24/2017 - TJ1524 - 09-25-2017, 03:22 AM
RE: Patchnotes 09/24/2017 - Brassx - 09-25-2017, 03:34 AM
RE: Patchnotes 09/24/2017 - SP1D3RP1G - 09-25-2017, 03:39 AM

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