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Community Crate Feedback.

#7
  • Do you still think this process is a good idea?
I thought the process was okay. It was easy to create, and easy to vote. I liked the sort function.
  • Would you like to see a continuation of this series? (as in community crate 2, etc)
Yes. It's interesting to see what people want with weapons. Not only that, but could there possibly be a traitor community crate, or a detective community crate that is for T and D weapons that we vote on.
  • Do you have any suggestions on how the submission/upvote process could be better?
I don't like how the community had total control of what we got. A lot of the people thought there weapons were better, and they could've been, but people would "ask to look at the weapons".

The upvote thing isn't really great. Maybe disable public visibility to not show what to leech vote off of. Any suggestions that were nearing the final week never had any chance since barely anyone voted on the new ones.

I didn't know how good the stats were without going to the server and finding a weapon that had identical stats to test. Also, I would be very confused on how much stats I should give everything. Most legendaries have negative and positives, but then things like scaredy bunny and spring duck have all positives. Whats stopping me from making a really good gun all around and then making a single negative stat.

I remember there were a few stats missing.

I am a person who did this, but I would ignore suggestions because they seemed exactly the same. I read many zombie related ones.

Add crystals to the selection.

Maybe a separate place to create/vote on global weapon traits.
  • Are you pleased with the way the CC1 turned out?
It's fine for the most part...but in all honesty, who is going to use a grandma's cane? who is going to use heavyweight, or the faithful ump. (other than Bloodwynd because of mobility). Maybe I'm just thinking about only regulars buying them.

If this continues, think about fancy, the man who opened 800K coins and got 5 primordials, but no godlikes. RNG will be RNG.


The people saying that the weapons were uncreative have to think about this with coding. If it's too complex, all of them can be complex. That means all new players have to remember what godlike-like unlikely does, which there were a good number of unlikely.
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Messages In This Thread
Community Crate Feedback. - Brassx - 07-01-2017, 05:40 AM
RE: Community Crate Feedback. - Kcat - 07-01-2017, 06:05 AM
RE: Community Crate Feedback. - Brassx - 07-01-2017, 06:13 AM
RE: Community Crate Feedback. - Unpoke - 07-01-2017, 02:15 PM
RE: Community Crate Feedback. - TJ1524 - 07-01-2017, 06:44 AM
RE: Community Crate Feedback. - NotChosen - 07-01-2017, 06:49 AM
RE: Community Crate Feedback. - Razzation - 07-01-2017, 07:00 AM
RE: Community Crate Feedback. - Brassx - 07-01-2017, 07:47 AM
RE: Community Crate Feedback. - Tarrasque - 07-01-2017, 08:02 AM
RE: Community Crate Feedback. - tobiasxz - 07-01-2017, 01:05 PM
RE: Community Crate Feedback. - Kuro - 07-01-2017, 04:32 PM
RE: Community Crate Feedback. - fancy - 07-01-2017, 06:02 PM
RE: Community Crate Feedback. - Beebee1303 - 07-02-2017, 01:13 AM
RE: Community Crate Feedback. - catbugMLG - 07-03-2017, 02:30 AM
RE: Community Crate Feedback. - Rotshout - 07-04-2017, 12:36 AM
RE: Community Crate Feedback. - Brassx - 07-04-2017, 12:45 AM
RE: Community Crate Feedback. - Beebee1303 - 07-04-2017, 01:42 AM
RE: Community Crate Feedback. - Bezerker - 07-05-2017, 12:00 PM
RE: Community Crate Feedback. - Brassx - 09-02-2017, 09:38 AM
RE: Community Crate Feedback. - Brassx - 09-02-2017, 12:08 PM
RE: Community Crate Feedback. - tobiasxz - 09-02-2017, 12:58 PM
RE: Community Crate Feedback. - Brassx - 09-02-2017, 01:12 PM
RE: Community Crate Feedback. - Unpoke - 09-02-2017, 04:36 PM
RE: Community Crate Feedback. - tobiasxz - 09-02-2017, 04:48 PM
RE: Community Crate Feedback. - Brassx - 09-02-2017, 06:10 PM
RE: Community Crate Feedback. - Brassx - 09-04-2017, 12:09 PM

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