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What would you like to see on TTT?

#61
(03-03-2017, 05:21 AM)TJ1524 Wrote:  
(03-03-2017, 02:11 AM)tobiasxz Wrote:  Does nobody understand why FRG uses an RNG based roll system? RNG is random for a reason, and godlikes are rare for a reason.
Just by opening cases doesn't mean you should get a higher chance at a godlike.
Not everybody is gonna roll a godlike in their play time on FRG, and that's the point.
If everyone was guaranteed a godlike after opening a certain amount of cases, the economy would just die. Godlikes would drop down in price so fast that there would be no point to RNG being there to begin with.
Yes god-likes are rare. I don't have any references for roll chances, because no one will publicly tell me what the chances are.

Tobias, you act like everyone has 100K free all the time. Go look at people's profile to see how many coins they have. I did. Many people had less than a thousand. Some were storing, but out of the 50 I bothered to look at, I saw that I was the only one who had massive amount (in their inventory, some people might put them in the bank for some reason.) I can't even afford 1000 of any crate. If you even limited the chance increase to 5%, that would be 2,500 crates (.002) or 1,000 crates (.005) for a 5% increase.

You know how miniscule that is to a 1/1,000,000? Congrats, you now have a 1 in 950,000. That gave you such a increase.... Granted, there's no way that a godlike is around 1,000,000 probably, its still a minuscule amount and you're fighting for nothing.

50% of 1,000,000 is still 1 in 500,000. Are you ready to open 500,000 crates? Do you have the funds available to open 500,000 crates after you opened the crates to get to 50%?

You're not suppose to roll a Godlike? then why are level 2s going to get a rune of power. Although it's not the same idea, the idea is that they're suppose to be a goal. It really isn't fun if you never get to a goal. They're fun, unique and suppose to be played with. They have something other guns don't have.



Bezerker, I suppose you have a point. But you also proved something too, It's nigh impossible to obtain. What if I wanted a gun that ricocheted bullets? The only one is Last Prayer. IIRC, I think someone offered you 300K (This might not be the number, or I'm thinking of excel's prices) and you didn't take it. So what makes it worth it to any new to a player with reasonable time to get it? I can't even get a number of specific god-likes that exist. I suppose we should just forget about its existence even though there was time, effort and thought put into it to never used by many people.

You're free to have your own opinions, and like I said, it would be even rarer to drop than it had before. Therefore making it nigh impossibly obtainable through something other than a person who doesn't want to sell theirs. Believe me, People come to me saying they want to buy my god-likes, but I don't want to sell and that puts them in a hard place. But at least they can SOMEHOW still obtain them, or rely on someone else's luck while they store money to buy it.

The way you word the chance increases doesn't even seem like it's worth having, EVEN IF that was an idea I'd be willing to do.

There's A LOT more ways to gain coins on FRG. Survive gives an insane amount of loot, collection quests, giveaways, keys, grim's, worm queen, etc. Survive alone made the average coin amount on FRG quadruple.  You were constantly seeing people with 10k+ coins.

Also, I'd like you to check and see how many people do in fact have and use godlikes. There's a shitload amount of people that do, and going rates for railguns, tarts, thrakos and what not are very possible to achieve and trade for, as well as roll. People don't care much about these anymore, because how many of them there are.


I don't agree with your idea for every crate. Some godlikes are more sought after than others simply because they are more rare. Railguns were cool, then 100 of them dropped, now no one cares.

Limited time items are supposed to be rare and 'collectable' thus why people want to hold on to them. They can still be obtained through one method though: Sealed Djinn(you can get expired seasonal crates from 'em).

I'm not against making a new crate that has a guaranteed godlike if you don't obtain it after x amount of rolls, however, this godlike would be untradeable, and more of a novelty item. Something not practical to use, but fun to play with.

But godlike chances are different per godlike, and per crate. The reason why rarities aren't fully disclosed is because crates used to use a strange system inwhich they would keep trying to roll until something hit, basically lowering the rarities of everything in it. (if it re-rolls 3 times, that essentially makes something 3x more common, that applied to godlikes too)

New crates do NOT do that though, they use a new method I came up with using two loot tables. One 'common' and one 'rare'. The system tries to roll a rare item a single time, if it fails, it picks a common item 100% at random ignoring rarity.

This allows me to set very specific and accurate drop rates for things, and disclose the drop rates more accurately.


I'll compile a list of drop-rates on some crates and come back and post 'em (it will take awhile), but here's an example one I put together for bone crates(ones you buy with coins):
Bone Crate:

Possible common items table:
  • Any Tier or Unique/misc item (no melees) unlikely or higher, but less than Legendary.
    It picks 3 random items from the global table to insert into the common table with the rules said above.
  • Pirate Hat
  • x3 Coins 450 - 750 (x3 meaning this specific drop is on the common table 3 times)
  • Coins 450 - 950
  • x2 Coins 750 - 1050
  • Zombie Mask
  • Pumpkin Carving
  • Witch Hat

Items on the 'rare' table:
  • 1 in 8 - Coins 500 - 800
  • 1 in 24 - Coins 1001 - 1200
  • 1 in 64 - Coins 1201 - 2200
  • Fearful - 1 in 2024
  • Onuris - 1 in 10,000 (reduced rarity around late november, used to be 1 in 13,000)

The reason why there's a sudden jump between the rarities, is this crate was designed to mainly payout coins. You can go on huge rolling sprees with these.

I have functions to mass roll the crates and print out the results:

I should also note that a sealed djinn on most crates is a 1 in 5k drop, that can only have a chance to 'overwrite' your roll if you did not roll a godlike.

Basically> you open your crate, the system picks your item, if it's not a godlike it attempts to roll the djinn, if successful it changes the item to a sealed djinn.
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RE: What would you like to see on TTT? - Brassx - 03-03-2017, 12:54 PM

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