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What would you like to see on TTT?

#26
(12-24-2016, 09:15 PM)Brassx Wrote:  TTT has always been run n gun in my experiences. Not really sure why people are only just noticing it. It's mostly matter of choice, players can easily choose to play the game more tactically and use more T shop items(with more added, we've been seeing it).

The problem is, we have a lot of really skilled players. That combined with our hitreg system can turn a normal deagle into what would seem to be the most OP thing in the game, thus why they don't even need to really play tactically. Most of these players have thousands of hours playtime in TTT in general, and don't NEED to be tactical. It doesn't really even matter what weapon they use.

It's not like the old days where when you finally get your T round you get nervous and go OOO FINALLY A T, so you play very cautiously and don't want to make your round go to waste. It's just not that fresh anymore.

But anyways, what I'm gathering is we need some counters to suffixes. Currently the health station can counter all DoT suffixes, but perhaps we need a crystal that makes suffixes/traits harder to proc on you, or has a 1 in x chance to completely negate it. Or a passive misc that negates suffixes proc'd on you at the cost of charges (maybe can negate ~2 or 3 per round).

Hazmat Crystal pls.

Also, I 100% support lowered accuracy when jumping.

I get where you're coming from, that TTT is a run and gun game, but it's still really dumb to die to someone jump strafing back and forth with an m16, while you have a rifle, basically making it a completely unfair fight, even at long range. Shooter games 99% of the time are about aiming for the head. You can't really aim for the head when people are side strafing back and forth while jumping with NO penalty.
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RE: What would you like to see on TTT? - tobiasxz - 12-24-2016, 09:27 PM

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