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Working on a map for FRG (repost)

#1
Reposted because I kept having an access error code in my old thread.

EDIT 2
THIS MAP HAS BEEN RECYCLED INTO A NEW MAP IDEA/PROJECT. I WILL POST SCREENSHOTS OF WHAT IT LOOKS LIKE/WHAT IT WILL BE/ETC. GET READY!


EDIT: I'm allowing 2 well-known players that do not have a rank to have an easter egg. Feks is one of those two.

I am working on a map for FRG. I will need beta testers when it is complete. But I also have some easter eggs for some players. If you would like an easter egg, I am taking 3 more requests for an easter egg request. Everyone that gets one gets a free room in the hotel building which is locked and a hidden button somewhere in the map which unlocks it and, unless you tell me otherwise, will broadcast its unlock as a ttt_message (aka a message in top right of screen) upon being pressed (<Player>s room has been unlocked!). Also, they get one other custom easter egg of their choosing somewhere around the map. I will also need some beta testers when it is complete. If you are interested, please be a member rank or higher for the easter egg, and add me at http://www.steamcommunity.com/id/davidvex

https://gyazo.com/collections/f486ee5113f44837eb844d4ae6e5d300

^ Screenies of what I have gotten done for the most part, stuff like roofs and other basic details aren't being added because of me doing those finishing touches at the end. Some textures I might end up changing, like Abu's special one.

https://gyazo.com/18e2f2494768a8a2233fdcfe2f366a26
https://gyazo.com/ba98ea8ec12128c2fcc16e0267a32035

^ Example of what an easter egg room will look like. This is what Degenerate requested.
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#2
any new updates?
Everybody look left

Everybody look right

Everywhere you look I'm--

Standing in the spotlight
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#3
I will post screenshots when I get some progress tonight. Currently it is untextured, so it will be in flat colors.
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#4
EDIT 3: Some new screenshots of the hotel map I have so far, and some details.
Image

The front of the building. I intend the map to be a 95% indoor map, with some outdoor access/detail. Not a lot though. The building will be about 3 floors high, as you can see. It will have more props and details as I finish up texturing, which isn't even done. (The entire map is textured as nodraw right now, and in the editor would show up as pure yellow and hard to notice anything.) I will be re-adding the player rooms somewhere in the third floor as with the previous version of the map. I plan on adding a pool, some storage/maintenance rooms, maybe a underground section, who knows, but I will listen to your guys' feedback and take them into consideration.

Image

The inside of the front door, first floor. It's not a lot right now, and those green blocks are what the player spawn looks like in the editor if you are too far away. I think the scaling's off tbh, and I more than likely will update them to be more.. realistic. There are little props because, as I said before, I'm still working on building the map in general, let alone texture it. There's obviously a front desk area, with the stairs on the left leading to the second/third floor.

Any thoughts? Opinions? Feedback? Requests? Let me know.
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