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Can we remove Trappycottage?

#1
It has all the makings of a terrible TTT map.
-Plain, uninspired corridors
-One spawn and one entrance, usually blocked off by people (Worse so if no staff are on to TP OR THE STAFF do it themselves)
-Massive amounts of traps triggerable by Innocents and Traitors alike that cause constant RDM
-A silly "Objective" that people will RDM, metagame and blatantly break the rules to complete

I wouldn't mind as much if there was more than one spawn/spawn entrance, and traps were T only, but the metagame is reaaaal. For example, Rotshout let Laharl shoot me and kill me because I was holding the battery (There was only one T), and they then proceeded to buddy up leaving my cold, poor un id'd corpse to rot. This was pretty much rape.
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#2
SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAce
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#3
Them's fightin' words, Jas
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#4
I agree with Terran, the amount of trap RDM can get out of control, as well as the terrible spawn leading to some unfortunate situations.

I do think, however, that the "objective" could be used as a "try to finish before you get killed by ______" special round or something of the sort.
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#5
Team-based objective maps would be really fun, especially if we had to try and hold off A.I or player opponents (Path-finding for A.I seems like a stupid amount of work, though.)
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#6
(05-03-2015, 06:19 PM)Terran Wrote:  Team-based objective maps would be really fun, especially if we had to try and hold off A.I or player opponents (Path-finding for A.I seems like a stupid amount of work, though.)

I only thought of a player V. Player objective map originally, but against AI sounds even better.
And for path-finding,  if we started on just the one map, at least, it might not be the most difficult thing to do.
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#7
I love seeing people-versus-computers (I like seeing computers-versus-computers even more), so if the brilliant minds of FRG could work together on setting up navmeshes and path-find some...The Halloween event had been done amazingly, but that seemed a monstrously difficult task alone, no matter how skilled someone is.
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#8
If I actually knew anything about nav-meshes, path-finding, or map making in general, I'd be the first to volunteer to help
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#9
Yeah, same. Oh well.
Bit off the rails we are now.
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#10
But yea trappy is a delay and rdm map. and i do believe that it should be removed for the time being.
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